Ideas for Interactive Online Design Instruction

Distance Learning Curriculum Development

If you are looking for some tips on how to use Blackboard effectively for design instruction, including structuring your course, and tools for interactive group critiques, check out the videos below.

Here’s a great resources list published by AIGA DEC:

If you have content or recommendations for online design instruction, please let us know. We can add it to our Youtube channel, or post it here.

For an open discussion on the topic and your experiences, please join us here…

https://social.designincubation.com/topic/252-teaching-online-resources-experiences-tools-recommendations/

Teaching Online? Please Share Your Experiences

How have you adapted a class or course for remote instruction or online learning?

https://social.designincubation.com/topic/252-teaching-online-resources-experiences-tools-recommendations/

Have you created an online class or entire course? Please share your recommendations and experiences on our bulletin board. Click on the link above to join the discussion.

If this is the first time visiting our discussion forum, create a profile, and once approved, you can post freely anywhere on the website.

If you have questions or recommendations, please let us know at info@designincubation.com.

Deconstruct + Reconstruct: The Value of Mimicking Reverse Engineering in UI/UX Pedagogy

In order to truly understand how something works, you have to take it apart and put it back together again.

Dave Gottwald
Assistant Professor
University of Idaho

Reverse engineering has long been practiced in lab courses in computer science and high technology development. The concept is rather simple—in order to truly understand how something works, you have to take it apart and put it back together again.

In my introductory course in UI/UX design, students are assigned three projects which mimic a reverse engineering process. For Deconstruction they choose an existing mobile app, propose a conjectured user persona based on their own use, and then document user flows of interactive functionality, using their phones to capture every screen. Organizing these screens into flows facilitates a direct approach in understanding navigation, visual hierarchy, and functionality. In this students attempt to “map” the product and speculate on why certain design directions were taken. For Reconstruction students find an app to redesign. User interface and user experience are considered equally; deficits in both aesthetics and functionality are addressed. At this stage students move beyond speculation and begin to integrate actual research into the development of their product and user personas as they design screens and document user flows.

Finally, the last half of the term is devoted to their own unique app product. Construction builds on the first two projects, yet with a more thorough research and testing phase. Students are tasked with building a live prototype designed with industry-standard software and conduct formal user testing in a group setting. Ideation and development time for this final project is noticeably accelerated, as they’ve already undergone the process twice before. Mimicking a reverse engineering process also provides a detailed structural comprehension of interaction design. By approaching apps from the inside out, students report a greater understanding of their mobile devices as designed content systems, and they are better prepared for more advanced interaction projects.

This research was presented at the Design Incubation Colloquium 6.3: Fordham University on May 16, 2020.

Fusing Old and New: Visual Communication for the Liberal Arts

Teaching Award Winner

Evelyn Davis-Walker
Assistant Professor
Valdosta State Universit
y

I have always been interested in the melding of the historical and the contemporary—tradition with experimentation. When designing new and exciting methods of engagement with my design students, I wanted a unique experience that was not offered anywhere else. Upon my arrival to Valdosta State University, I wrote a grant to help acquire letterpress equipment and supplies used in the late 1800s and early 1900s. 

My initial interest was to preserve a vital part of graphic design history for students to study and appreciate. What I ended up developing was a proposal in which I infused 100-year old historic machinery with today’s 3D printing and laser cutting technology capabilities. Once I was able to restore the vintage printing press, I recreated type  (letters) through the use of 3D printers and laser cutters. Ensuring the letters were the exact size for utilization on the press, I printed specific type/fonts currently unavailable in our library of letters. The ability to customize and create three-dimensional letters and eventually illustrations is game-changing. Students will have the capabilities to print in a traditional method of graphic design while using ideas, styles and messages of a 21st century student.  

I am also honored to be featured alongside my fellow Art & Design colleagues in the 4th issue of the 2019 Valdosta State Magazine for my imaginative pairing of old and new processes. In the article, Changing How Art is Made: VSU Merges Old-School Techniques and New Technology to Revolutionize Creative Instruction, I discuss my desire to merge old and new processes in my classroom. My job as an educator is to present content of today to my students, acknowledge what had been done in the past on a historical level, and most importantly, make new pathways for learning for the future.

Students in ART 3091, Introduction to Graphic Design 1, spend the first four weeks off the computer; understanding the history of graphic design through hand-lettering and letterpress printing. This is both frustrating and freeing to the students upon learning of the scheduled structure on the first day of class. 

Students are exposed to the historic practice of arranging and printing letters on paper to communicate a message. The process is painstaking, complex and imperfect—all aspects that become substantially easier once the computer is introduced in week five. In addition to the incorporation of the computer, students have been integrating 3D printing and laser cutting as means of experimentation – the blending of traditional and technology. My on-going research and scholarship regarding traditional and contemporary processes (integration of traditional and technology), has been fascinating. Below is a breakdown of the multi-phased project introducing students to the art of typography.

PROJECT 1 – Structure and Breakdown
This first assignment in Graphic Design 1 began with each student choosing one word that described their unique personality. 

PHASE ONE: HAND LETTERING
Each student created 20 abstracted 4” x 6” compositions by hand with black ink. The students were expressive by using only letters that helped spell their word. By restricting the designer to create abstract compositions, students focused on pattern, repetition, scale and unity as design principles in a non-representational expression through the use of typography. 

PHASE TWO: CUT PAPERA
critique of the hand-lettering compositions were discussed as a class and the strongest three compositions were chosen to move forward into cut-paper iterations. (1-class vote, 1-professor vote, 1-individual designer vote.) The cut paper pieces were direct facsimiles of the hand-lettering designs, however color theory and relationships of positive and negative were addressed specifically with this phase.

PHASE THREE & FOUR: LASER CUT & HAND STAMPING
Technology was introduced in these two phases by scanning the strongest cut paper design and digitally preparing it for laser cutting in the wood-shop. Students glued their wooden letters onto a board, thus creating a mirrored design for hand-stamping. Using ink and rollers, designers stamped their digitized wooden blocks onto 4” x 6” cards.

PHASE FIVE: LETTERPRESS
The final phase involved understanding one of the oldest forms of graphic design, letterpress printing. While the first few phases involved focusing on the abstracted word, the letterpress printing was a direct and literal compositional print of the word’s definition. Students were trained on type-setting, inking and operation of the century-old machine. To successfully complete this phase, their focus involved typographical rules such as leading, kerning, line flow and line direction.


Evelyn Davis-Walker holds a B.A. in Visual Communication and Computer Art from Otterbein University and an M.F.A. in Advertising Design from Marywood. 

In 2010, Evelyn was awarded 25 for 25 AOL International Art Grant where 25 winners (9,000 applicants) were funded $25,000. Evelyn designed individual memory games for 200 Alzheimer’s patients. In 2015, Evelyn received the Otterbein University Young Alumni Recipient for Community Engagement. 

She was a graphic design professor at Virginia State University before coming back to Otterbein to teach Communication Design for eight years. In 2016, Evelyn moved to South Georgia where she currently oversees the Graphic Design area of Valdosta State University’s Art & Design department.  

Along with her commercial design work, Evelyn has a strong affinity for all things paper – from mixed media collage, to creating typographic prints on her letterpress machine. She has received numerous awards and has exhibited in solo, group and juried exhibitions.

Recipient of recognition in the Design Incubation Communication Design Awards 2019.

Design Incubation Colloquium 6.3: Fordham University

Design Incubation Colloquium 6.3: Fordham University (#DI2020mar)
Virtual Conference May 16, 2020, 1PM EST.

Presentations will be published on the Design Incubation YouTube Channel after April 24, 2020. Virtual Conference will be held online on Saturday, May 16, 2020 at 1pm EST.

Due to COVID, this event was moved online for our first virtual Design Incubation Colloquium. Please join us. View the presentation videos, and register for the live moderated discussion.

Design Incubation Colloquium 6.3: Fordham University (#DI2020mar) will be held at Department of Theatre and Visual Arts at Fordham University, Lincoln Center on Saturday, March 28, 2020.

Hosted by Abby Goldstein and the Department of Theatre and Visual Arts at Fordham University. This event is open to all interested in Communication Design research.

Saturday, March 28, 2020
1:00 PM – 4:00 PM

Fordham University, Lincoln Center
Leon Lowenstein Center
113 W 60th St
New York, NY 10023

Presentations

Stir Copenhagen: design, culture + your senses
Stephanie Grey
Associate Professor
Framingham State University

Call and Response | Equitable Design Frame Work
Omari Souza
Assistant Professor
Texas State University

Gabriela Disarli, Graduate Candidate, Texas State University
Dillion Sorensen, Graduate Candidate, Texas State University
Leslie Harris, Graduate Candidate, Texas State University

Breaking Down Biases with Toys: An Interdisciplinary Design Project
Nancy Wynn
Associate Professor
Merrimack College

Nicholas Paolino, Undergraduate Design Researcher, Merrimack College

[Dis]embodied Senses: Interaction Beyond the Screen
Tristen Click
Graduate Candidate
Vermont College of Fine Arts

Is the Future Online Classes?
Dannell MacIlwraith
Assistant Professor
Kutztown University

Tangible Type with 3D printing
Taekyeom Lee
Assistant Professor
Illinois State University

Design, Food and Human Connection
Nicholas Rock
Assistant Professor
Boston University

Deconstruct + Reconstruct: The Value of Mimicking Reverse Engineering in UI/UX Pedagogy
Dave Gottwald
Assistant Professor
University of Idaho

Redesigning an Appropriated Brand Identity in a Complex Polarized Culture
Clinton Carlson
Associate Professor
University of Notre Dame

Teaching Design Team Collaboration Through Group Projects
Christine Lhowe
Assistant Professor
Seton Hall University

Access as Design Requirement: Improving Attitudes and Commitment
Rebecca Mushtare
Associate Professor
State University Of New York At Oswego

Parking and Transportation

Daily parking for students around Lincoln Center campus is available at selected parking garages by having your parking ticket validated by a security guard at the Lowenstein lobby front desk.

Alfred Car Park, LLC
161 West 61 Street off of Amsterdam Avenue
$15 for 12 hours (until midnight) with validation

Allied Garage
425 West 59 Street off of Columbus Avenues
$18 for 12 hour with validation

Regent Garage
45 West 61 Street between Broadway and Columbus Avenue
$16 for 12 hours (until midnight) with validation

Kinney Parking System
345 West 58 Street between Broadway and Columbus Avenue
$16 for 12 hours (until midnight) with validation

Visit the University’s Transportation website for a list of additional parking garages.

Public Transportation

Please see the MTA Website for public transportation directions to the Lincoln Center campus.

Puerto Rico 2054: Design Pedagogy in a Time of Crisis

Jury Commendation for Diversity, Equity, and Inclusion

Maria Mater O’Neil, Adjunct Professor, Interamerican University, Fajardo Campus & University of Puerto Rico (Rio Piedras and Carolina Campus)

Lesley Ann Noel, Professor of Practice in Design Thinking, Tulane University

This article describes the conversation and process between two Caribbean design educators, one from Puerto Rico, and one from Trinidad and Tobago, as they co-developed an appropriate design class for students who were experiencing a catastrophic event. The curriculum built on a design curriculum, developed by the latter for children in a rural village in the English-speaking Caribbean that focussed on promoting equity and empowerment through reflections and critical discussions by the participants. The curriculum was adapted by the former, using her resilience thinking toolbox with her undergraduate students in Puerto Rico in the wake of Hurricane María. The aim of the curriculum was to help the Puerto Rican communication design students move beyond merely coping with the impact of the natural disaster, to action and thriving through design. Students were led through several design stages that included reflections, critical discussions, brainstorming around future utopian or dystopian scenarios and proposing solutions. The students were expected to focus on a Puerto Rico in the year 2054 as a strategy of resistance visualization. In this paper, the authors describe the four phases of implementation of the curriculum, as well as the reflections of the students and their own reflections on the collaborative process and its significance.

Featured work by students Yamilex Rodriguez Mojica, Adriana Guardiola, Kathia Carrion. The majority of photos should be credited to Yamilex Rodriguez Mojica from the project Apagados. The notebook and photo by the waterfront is is part of her preliminary work. Adriana’s project was a visualization kit for creating small scale models of possible reuse of fallen trees. Kathia’s project was an ‘Emotional regulator’ a folding poster with different lists of hurricane preparedness tasks. It is meant to be used for families and groups, so tasks can be assigned to each member. 

Dr. María de Mater O’Neill is the Head Researcher and Creative Director of Rubberband Design Studio, LLP and a Fulbright Specialist Roster candidate. She is the recipient of a Round Four of the Presidential Design’s Federal Design Achievement Award for Catalog Design (United States), and II Iberoamerican Design Biennal’s BID Prize for Exhibition Design (Spain). Her practice-based doctoral research initiative “Developing Methods of Resilience for Design Practice” is a design model intended to improve real-time resilience thinking for designers working under a variety of types of economic and socio-cultural stressors. O’Neill is a cultural producer; last project was research and exhibition of participatory and community design in Puerto Rico. “Listening to their Voices” research was published in Dialectic (2018, Michigan Publishing) and the project won an honorary award from the 15th Biennial of Architecture in Puerto Rico.

Dr. Lesley Anne Noel is Associate Director for Design Thinking for Social Innovation and a Professor of Practice in Design Thinking at the Tayloe Center for Social Innovation and Design Thinking at Tulane University. In 2018–2019 she was a Teaching Fellow / Lecturer at d.school and Center for Ocean Solutions at Stanford University. She has a Bacharelado (equivalent to bachelor’s degree) in Industrial Design from Universidade Federal do Paraná and a Master’s degree in Business Administration from the University of the West Indies. She completed her doctoral studies in Design at North Carolina State University.

Recipient of recognition in the Design Incubation Communication Design Awards 2019.


The 2019 Design Incubation Educators Awards

Announcing the recipients of the Communication Design Research Awards in Creativity, Publishing, Teaching, and Service

Design Incubation and the Awards jury is pleased to announce the recipients of the 2019 Design Incubation Communication Design Educators Awards. We sincerely thank all who nominated colleagues and the design educators who entered the competition. As the 2019 jury chair, María Rogal, writes,

“We reviewed rich, diverse, and inspiring contributions from educators in the US and abroad. This excellence prompted us to offer more awards, including two winners in each of the scholarship categories. In addition, the jury identified  an additional work for commendation—specifically attention to diversity, equity, and inclusion. We hope these works informs design educators and the field.” 

We also want to take this opportunity to acknowledge and thank Steven McCarthy for his vision and service. Steven writes,

“After founding the award with Design Incubation, we’ve recognized some impressive work and have elevated the teaching, scholarship, creative practice and service of deserved colleagues. Of this I am proud!” In 2020, Audrey Bennett will serve as the awards jury chair. Finally, we express our thanks to Teal Triggs and Saki Mafundikwa and Design Incubation chairs, Aaris Sherin and Dan Wong, for their support of the 2019 Awards program. 

Congratulations to these 2019 awardees: 

SCHOLARSHIP—CREATIVE WORK AWARD

WINNER: Chicago Design Milestones

Sharon Oiga, Associate Professor, University of Illinois at Chicago;
Guy Villa Jr, Assistant Professor, Columbia College Chicago and
Daria Tsoupikova, Associate Professor University of Illinois at Chicago (with Jack Weiss, Chicago Design Archive;
Cheri Gearhart, Chicago Design Archive;
Wayne Stuetzer, Chicago Design Archive;
Krystofer Kim, Lead Animator, NASA; and
Ali Khan, Animator, University of Illinois at Chicago)

WINNER: Five Oceans in a Teaspoon

Warren Lehrer, Designer, Professor, SUNY, Purchase

Dennis J Bernstein, Poet, Executive Producer, Flashpoints Pacifica Radio

RUNNER UP: Age of Humility

Rebekah Modrak, Professor, University of Michigan;
Jamie Lausch Vander Broek, Librarian, University of Michigan; and
Sam Oliver, Designer, Shaper Realities

SCHOLARSHIP—PUBLISHED RESEARCH AWARD

WINNER: Routledge Handbook of Sustainable Design

Rachel Beth Egenhoefer, Associate Professor, University of San Francisco, Editor

WINNER: Visible Language Special Issue on the History of Visual Communication Design

Dori Griffin, Assistant Professor, University of Florida, Editor

RUNNER UP: The Theory and Practice of Motion Design

R. Brian Stone, Associate Professor, The Ohio State University  and
Leah Wahlin, Senior Lecturer, The Ohio State University, Editors

TEACHING AWARD

WINNER: Perspectives Vancouver

Jonathan Hannan, Assistant Professor, Emily Carr University of Art + Design

RUNNER UP: Woodhill Homes―Design for Experience

Omari Souza, Assistant Professor, Texas State University

SERVICE AWARD

WINNER: Cocktails Against Cancer

Katherine Mueller, Assistant Professor, Temple University

RUNNER UP: Decipher 2018

Kelly Murdoch-Kitt, Assistant Professor, University of Michigan and
Omar Sosa-Tzec, Assistant Professor, University of Michigan

JURY COMMENDATION for Diversity, Equity, and Inclusion

Puerto Rico 2054: Design Pedagogy in a Time of Crisis

Maria Mater O’Neil, Adjunct Professor, Interamerican University, Fajardo Campus & University of Puerto Rico (Rio Piedras and Carolina Campus) and Lesley Ann Noel, Professor of Practice in Design Thinking, Tulane University

2019 JURORS

Audrey Bennett
Professor of Art and Design
University of Michigan

Saki Mafundikwa
Founder and Director
Zimbabwe Institute of Vigital Arts

Steven McCarthy
Professor of Graphic Design
University of Minnesota in Minneapolis/St. Paul

Maria Rogal (Chair)
Professor of Graphic Design/Design & Visual Communications
University of Florida

Teal Triggs
Professor of Graphic Design
School of Communication, Royal College of Art

Disrupting Genius: A Dialogical Approach to Design Pedagogy

Disruptive making methods to teach collaboration, discourage individual bias, and support understanding and connection amongst design students.

Bree McMahon 
Assistant Professor 
University of Arkansas

Rachael L. Paine 
Adjunct Professor
North Carolina State University

We are interested in examining the theme of ego and idea hoarding in student studios and design culture, methods for disrupting the existing monological status quo approach to design pedagogy, and opportunities for future culture shifts. During a short presentation, we will examine these themes and the outcomes of a classroom workshop case study which employed disruptive making methods to teach collaboration, discourage individual bias, and support understanding and connection amongst design students.

Dr. Philip Plowright criticizes the culture of design which aims to keep design unknowable (Plowright, personal communication, October 24, 2018). The conceptual foundations of design practice claim to be “indescribable and personal” (Plowright, 2017), with designers clinging to assertions that methods are idiosyncratic, steeped in personal genius. A genius instructor, fearful of sharing knowable, repeatable methods, must surely produce students who further promote this broken culture. When a designer’s goal is to be the smartest person in the room, the ego runs wild, idea hoarding takes over, creativity dwindles, and conversation suffocates.

During a collaborative design charette, students responded to questions about design authorship, origination, and agency. Using rapid prototyping, iterative processes, design dialogue, and making methods, students created multiple compositions reflecting their insights. Disruptive prompts were introduced throughout the workshop. A formal discussion followed the charette and participants engaged in a conversation.

Students explored complex topics in design culture and also learned methods for collaboration, which allowed for free knowledge exchange, design critique, and creative innovation. Challenging the traditional studio model provides a learning space for addressing new challenges or “wicked problems” while also learning skills for reaching agreements, coordinating actions, discussing specific goals, and exploring new modes of discovery (Dubberly & Pangaro, 2017).

Adopting a pedagogical approach that disrupts the idiosyncratic design culture keeps the ego in check, generates collaboration, fosters creativity, and encourages conversation. In the case of this workshop, participants began to see themselves as a smaller part of the collective whole, rather than an individual genius seeking personal gratification and recognition.

CITATIONS:

Dubberly, H., & Pangaro, P. (2017). Distinguishing between control and collaboration—and communication and conversation. She Ji: The Journal of Design, Economics, and Innovation. 2. 116-118. 10.1016/j.sheji.2016.12.002.

Dubberly, H., & Pangaro, P. “What is conversation? How can we design for effective conversation?” Dubberly Design Office, 1 May 2009, Retrieved from www.dubberly.com/articles/what-is-conversation.html.

Pask, G. (1976). Conversation theory: Applications in education and epistemology. Elsevier Publishing Company, New York, NY, USA.

Plowright, P. (2017). Update – Project Goal. The cognitive structure of design methods (architecture). Retrieved from https://www.researchgate.net/project/The-cognitive-structure-of-design-methods-architecture

This research was presented at the Design Incubation Colloquium 5.3: Merrimack College on March 30, 2019.

Design Incubation Colloquium 5.3: Merrimack College

Design Incubation Colloquium 5.3 (#DI2019mar) will be held at Merrimack College on Saturday, March 30, 2019, 10:00am-6:00pm.

Design Incubation Colloquium 5.3 (#DI2019mar) will be held at Merrimack College on Saturday, March 30, 2019, 10:00am-6:00pm.

Hosted by Nancy Wynn and the Department of Visual and Performing Arts. This event is open to all interested in Communication Design research.

Crowe Hall
Room 213
Merrimack College
315 Turnpike Street
North Andover, MA

Featured Presentation

Developing Citizen Designers: Our Civic Responsibility
Elizabeth Resnick
Professor Emerita, part-time faculty, Graphic Design
Massachusetts College of Art and Design

Moderators

Alex Girard
Assistant Professor
Southern Connecticut State University

Kelly Walters
Assistant Professor
Parsons, The New School

Presentations

Information Design and Voter Education: A Reflection on the 2018 Midterms and How to Design for 2020
Courtney Marchese
Associate Professor
Quinnipiac University

Visual Synthesis: Temporal and Expressive Exercises
Ann McDonald
Associate Professor
Northeastern University

Enter and Exit
Cheryl Beckett
Associate Professor
University of Houston

The Value of Impermanence in Design
Christopher Previte
Associate Professor
Franklin Pierce University

Using Icons to Encourage Visual Literacy on Campus
Lance Hidy
Accessible Media Specialist
Northern Essex Community College

Teaching the History of Graphic Design to Visual Learners
Ingrid Hess
Assistant Professor
University of Massachusetts Lowell

Humblebrag: A Game of Influence
Kathy Mueller
Assistant Professor
Temple University

African Americans in Advertising: Images, Stereotypes, and Symbolism
Omari Souza
Assistant Professor
Texas State University

Disrupting Genius: A Dialogical Approach to Design Pedagogy
Bree McMahon
Assistant Professor
University of Arkansas

Rachael L. Paine
Adjunct Professor
North Carolina State University

Price of Values
Shruthi Manjula Balakrishna
Graduate student
Vermont College of Fine Arts

Introducing MUGEN — A Javascript Library for Teaching Code Through Game Design
Brian James
Assistant Professor
St John’s University

Abstract submission of presentations deadline Monday, December 31, 2018. For details visit the Colloquia Overview and Online Submission Form.

Please join us, following the Colloquia, for a reception at 6 p.m. in the Rogers Center for the Arts. Drinks and appetizers will be served.

During the reception, artist Luba Lukova, will give an artist talk on her exhibition Designing Justice, which is located in the McCoy Gallery.

Venue

Crowe Hall Room 107

Directions on how to get to Merrimack College and Campus Map

Parking: Lot A, 8 am to 9 pm. Please no overnight parking.

Where to Stay

Andover Inn 978-775-4902
4 Chapel Ave., Andover, MA

Courtyard by Marriott 978-794-0700
10 Campanelli Drive, Andover, Ma 

Sonesta Suites 978-686-2000
4 Tech Drive, Andover, Ma

All of these hotels have a special Merrimack College Discount. Request the Merrimack Rate when booking.

Coffee Shops and Lunch options on campus

Dunkin’ Donuts

Starbucks

The Warrior’s Den

Zime

Restaurants in Downtown Andover, MA (2 miles away)

Teaching the Truth About Eric Gill in the Age of #MeToo: A Classroom Case Study

I believe we have a responsibility as educators to provide young people with honest information so that they are empowered to make choices that reflect their values.

Dave Gottwald
Assistant Professor
University of Idaho

When I was in graduate school, it was occasionally remarked that widely revered English artist Eric Gill was “a bit odd.” However, it was not until I had to prep a new History of Typography course that I realized this was a euphemism for “monster.” I knew that his eponymous san serif is essentially the Helvetica of the UK—you can find everywhere from British Rail and the BBC to the Church of England and many children’s books. Gill Sans is the face that advises all to KEEP CALM AND CARRY ON.

The truth is that Eric Gill molested two of his daughters from their teen years onward. He exposed himself to children and to women who worked for him. He maintained a sexual relationship with his sister for most of his life, and he even had carnal relations with the family dog. We know this from Gill’s own journals, which were brought to light in a definitive biography published in 1989. Yet in the two design history texts assigned for my course, one is completely silent about Gill’s crimes, and the other glosses over it.

I believe we have a responsibility as educators to provide young people with honest information so that they are empowered to make choices that reflect their values. Even though I teach at a rural campus in a conservative area, my students were more prepared to hear and talk about Gill’s crimes than I had anticipated. I will present a case study outlining the material presented, including highlights from our lively discussion about what responsibility one has in using a typeface. I will share the posters they designed about the subject, and quote from their written responses—both about Eric Gill and his typefaces, and their assessment of how I delivered the material.

This research was presented at the Design Incubation Colloquium 4.4: Parsons Integrated Design on Thursday, June 14, 2018.