Uttar Pradesh’s First Breastfeeding Cubicle

communication collaterals in the form of cubicle wall panels were co-designed and rigorously tested with a cohort of mothers from the target audience

Service Design Award Winner

Sarah Tanishka Nethan
Researcher
Community Empowerment Lab 

Shatarupa Bandopadhyay (Former Art Fellow, Community Empowerment Lab)

Abdul Qadir (Graphic Designer, Community Empowerment Lab)

Aarti Kumar (CEO, Community Empowerment Lab)

Vishwajeet Kumar (Principal Scientist, Community Empowerment Lab)

Exclusive breastfeeding till six months has the potential to save ~8,20,000 babies. The State of Uttar Pradesh (U.P.) in India loses ~2,00,000 newborns annually, making it the global epicentre for newborn deaths. However, simple interventions like early initiation within 24 hours after birth and exclusive breastfeeding till six months aid newborn survival. But despite ongoing awareness and advocacy around the benefits of breastfeeding, the progress and uptake still remain low. The National Family Health Survey-4 (2015-16) reports that in U.P. only a quarter of infants were being initiated to breastfeeding within an hour of birth, and only a quarter continued to be exclusively breastfed till six months.

A 10-days design sprint and partnership with Uttar Pradesh State Road Transportation (UPSRTC) in 2019 led to U.P.’s first Breastfeeding Cubicle at a public bus station in the State’s capital, Lucknow. This project aimed at

a) Creating an enabling environment for breastfeeding within the bus station;

b) Communicating value around breastfeeding and respectful care for nursing mothers through Communication Design, thereby shaping behaviors; and

c) Reinforcing ideal behaviors around breastfeeding through nudges in the form of communication materials.

The approach of the participatory design was adopted, wherein the communication collaterals in the form of cubicle wall panels were co-designed and rigorously tested with a cohort of mothers from the target audience. Insights from consultations with key stakeholders within the health system and UPSRTC were also included throughout the design process. The Breastfeeding Cubicle is a safe haven for traveling mothers who want to nurse their infants in a public place like a bus station. The wall panels act as a catalyst to nudge mothers to breastfeed their baby, through the use of storytelling aided by contextually relevant illustrations.

Design Process:

The idea of having a Breastfeeding Cubicle at public bus stations was birthed by the sight of a mother struggling to nurse her infant in a busy bus station at Lucknow. The Managing Director of UPSRTC (Dr. Raj Shekhar) was taken aback to see the plight of the mother and decided to create a comfortable space for mothers to freely breastfeed their babies. Our team was commissioned to develop the wall panels for the cubicle, which was led by the designer.

Potential personas were mapped, based on insights gained from the Formative Research conducted as part of a Gates-funded grant to strengthen breastfeeding practices through Kangaroo Mother Care, as well as exploratory unstructured interviews with urban as well as rural mothers and Agrimaas (respectful care champions stationed at the Kangaroo Care Lounges in public health hospitals of Raebareli district). The Breastfeeding Support for Indian Moms (BSIM), a peer group on Facebook that aims at empowering mothers around breastfeeding was also used as a platform to gain an understanding of the “pains” and “gains” of breastfeeding i.e. common challenges faced by mothers and challenges specific to breastfeeding while traveling, from a larger sample set. Additionally, methods like role-playing and journey map were employed to build deep empathy and understand the current mental model of beneficiaries, along with a review of existing communication materials on infant nutrition. Insights obtained from all these activities helped frame certain guiding principles for the cubicle space as well as the communication materials to be used in it.

From the above, we learned that women who would avail the services of UPSRTC buses belong to middle and low-income families. Broadly, they can be categorized into:

• Mothers of babies younger than 6 months

• Mothers of babies older than 6 months

It was found that most mothers avoid traveling during the early months of the infant (less than 4 months). Therefore, our focus was on babies above 4 months which would include a mixture of breastfeeding infants as well as those on complementary feeding. As a result, one of the challenges for us was to bring a balance between information for these two types of infant categories in the existing architecture of the cubicle, with a major focus on reinforcing breastfeeding behavior. Messaging content for the communication materials in the form of wall panels were developed for the two categories of infants, with the common goal of calming down a hurried and anxious traveling mother in those 10-15 mins of the breastfeeding episode inside the cubicle.

On reviewing the existing communication materials, it was found that the tonality of the messaging was very instructive and direct. The desirable outcome (i.e. exclusive breastfeeding) was stated explicitly and contradicted the beneficiary community’s underlying socio-cultural reasoning. Therefore, our approach instead was to create a system that shifts behaviors and helps adopt ideal behaviors than merely changing them. A highly iterative process of co-designing and pretesting the prototypes with beneficiaries from seven public health facilities in U.P. was employed, along with inputs from health providers and UPSRTC stakeholders. During the pretesting, it was found that the shortlisted prototype version powerfully resonated with the beneficiaries and also affected their desire to not replace breast milk with other alternatives.

Project Outcome and impact

The above activities enabled the design and development of wall panels for the breastfeeding cubicle. In order to make it gender inclusive and balance any underlying gender connotations, the wall panels had a teal and fuchsia base. Principles of affect and salience biases were used to create a conversational and narrative-based messaging architecture and tonality. The messaging was framed as a dialogue between the mother-baby dyad, with the mascot (i.e. an infant) addressing key perceptions on breastfeeding through culturally grounded analogies, along with simple cartoon-style illustrations. Cues for messaging were taken from experiences shared by mothers during the interviews, which became instrumental in making it contextually relevant for the beneficiaries. In addition to this, a remote lactation tele-support system was also developed, wherein the nominee created the operational plan, call protocols, and a database.

U.P.’s first breastfeeding cubicle was inaugurated on 30th September 2019 by Shri. Ashok Kataria (Minister of State, Independent Charge for Transport). Data from pre-COVID times suggests that an average of five mothers used the Breastfeeding Cubicle every day, who found the space to be attractive as well as comfortable, and the messages to be intuitive. The wall panels have created a respectful and caring environment for severely resourced nursing mothers by nudging them towards the desired outcome of breastfeeding, without any imposition. Anecdotal evidence suggests that the vibrant color palette and illustrations grabbed the attention of most passers-by. Furthermore, the conversational tonality of the messages, especially the analogies, appealed to the beneficiaries’ cultural “sense”. With such a positive response, UPSRTC had also announced to scale this initiative across hundred bus stations in the State. However, the expansion has been on pause since early 2020 due to the pandemic, since all the resources across government bodies (including UPSRTC) have been directed towards COVID-19 relief efforts.

This project aimed at changing behavior of beneficiaries by reinforcing ideal behaviors to achieve the goal of breastfeeding. However, behavior change isn’t possible overnight. But what this initiative does is that it aids a gradual shift to achieving breastfeeding outcomes for such a critical social challenge in difficult terrain like U.P. through Communication Design. This initiative, therefore, acts as a stepping stone to achieving the larger goal of newborn survival in one of the toughest geographies in the world.

Sarah Tanishka Nethan is a Social Design Researcher working at the intersection of participatory design and Behavioral Science, and currently working as Lead, Family Planning & Reproductive Health at Vihara Innovation Network. Over the years, she has developed community-centric solutions across disciplines of public health (primarily Sexual and Reproductive Health; Maternal, Newborn and Child Health; and WASH), planetary health, gender, and education. An advocate for inclusion and Human-Centered Design, she is deeply passionate about building innovations at the confluence of local wisdom and Design that bridge the social-development equity gap within communities. Currently at Vihara, in addition to managing the FP-RH practice area, she is conducting a landscape analysis on measurement and evaluation within HCD+ASRH programs, with an aim to develop solutions for some pertinent challenges within this field. In the past, she has also worked on various multidisciplinary projects associated with the World Health Organization, Bill and Melinda Gates Foundation, UN Women, World Design Organization, Government of Uttar Pradesh (National Health Mission), and Stanford University, among others. She holds a B.Sc. in Fashion and Apparel Design from JD Institute of Fashion Technology, and Master in Design from National Institute of Fashion Technology, Mumbai.

Social Design: Bridging Two Continents Through Collaboration and Innovation

Students understand their role as designers/co-creators/catalysts within a global context to explore the problem of sustainability

Design Teaching Award Winner

Neeta Verma
Associate Professor
University of Notre Dame

The aim of this advanced-level course in Social Design was for students to understand their role as designers/co-creators/catalysts within a global context to explore the problem of sustainability. This multi-disciplinary partnership brought together students from the University of Notre Dame (UND) and the National Institute of Design(NID) in India. The cohort of 14 students traveled approximately 17,000 miles, with 19 weeks of working together (3 weeks in India, 2 weeks in the US, and 14 weeks of working virtually). With an emphasis on problem solving and innovation, the learning goal was to examine the problem of sustainability through a cross-cultural prism, in India and the United States— two very divergent socio-economic constructs. The project was funded through a $30,000 grant awarded to the lead faculty. This semester-long collaboration was to help students develop an understanding of social constructs within two divergent economies and look through globally re-contextualized perspectives at the singular issue of sustainability. The course was designed as a solution solution-finding process for a singular problem, where students not only to sought a solution but gained a deeper understanding of complex cultural, social, and economic environments within which design solutions often need to find congruity. The students gained both a depth of understanding and breadth of social competency of the frame of reference within which their solutions were expected to function.

PEDAGOGY:

The course followed an 8-step pedagogical process used in the Social Design class.

Empathy: the understanding the needs, attitudes, and pre-dispositions of a people with whom the designers are working

Immersion: Daily engagement and involvement over a period of time

Awareness: Observations and knowledge gathering of a problem area within its cultural context

Definition: Determining the scope of research and inquiry

Engagement: Understanding stakeholders and their interconnectedness

Synthesis and problem framing: Structuring the context within which the problem is being defined

Design interventions: Collaborative encounters that facilitate solution-finding at the grassroots

Integration: Ensuring that the solution embeds itself within the context from which the problem emerged

OUTCOMES:

A total of six projects were completed. Of those, the one listed below is being showcased: Sustainable Packaging by Kacey Hengesbach (UND), Anupam Garg (NID)

The project looked at packaging trends in the current fruit and vegetable markets supply chain to document non-sustainable packaging trends and explore ways to replace existing packaging solutions with biodegradable alternatives in India.

PROFICIENCIES:

The students developed cultural competencies by discovering ways of navigating new environments. Within research students were introduced to ethnographic research; and empirical investigation through interviews, photo and film documentation, logging daily activity, contextual analysis, and partnering with local individuals working in the supply chains to gain a deeper understanding of the challenges. The project framework for the project focused primarily on a critical understanding of convergence and divergence in problem-framing that helped students position their research in two diametrically different geographies. In some cases, the research yielded similar results between the two contexts and in others, there was great divergence.

RESEARCH PROCESS:

The following steps were used within the design process:

1. Problem Definition

Researching statistics that quantitatively describe the acute problem of plastic consumption and the proportion that is specifically used for fruit and vegetable packaging. Also examined was the per capita consumption of plastics in the United States and India as they compare to world consumption.

2. Researching the market

Students researched the time and distance fruits and vegetables travel to get to markets. They examined the complexity of supply chains and journeys of fruits and vegetables as well as the needs that packaging had to fill along those journeys before arriving at the local wholesale markets.

3. Field research, interviews, and photo documentation

Over two weeks, students visited the wholesale and retail markets to understand the various needs of the vendors and where plastics were replacing traditional materials.

4. Exploring material

Students explored traditionally used regional materials like bulrush, banana, bamboo, and jute but ultimately chose the water hyacinth, a plant that is predominantly found across the world. It has both pliability and high strength in its various stages of drying.

5. Exploring materiality

Students explored the pliability and the tensile strength of the water hyacinth in its various stages of drying. They also examined how different surfaces could be created during each stage of drying to develop surfaces from soft (for protection) to hard (for support and bearing weight) to accommodate the varying needs of the markets.

6. The Design Intervention

For the final design intervention, the proposed solution was a packaging solution that offered a cradle to cradle method made out of naturally biodegradable materials, specifically using water hyacinth in combination with jute and bulrush. The packaging system was customizable, stackable, usable for display, reusable for future use, compactable, and transportable.

7. Project Design Impact

Environment: Creating a product that benefits the environment by ridding it of an invasive species without the use of harmful chemicals.

Economy: Adding income to rural areas that participate in manufacturing.

Culture: Supporting existing regional crafts and using their skills to create sustainable packaging solutions.

COURSE IMPACT:

The course due to its travel component and the complexity of the problem exposed students to contexts that they had never experienced before expanding the classroom globally. Challenges included differences in climate, language, and cultural etiquettes. The academic challenges lay in navigating the research as the students immersed themselves in unfamiliar environments. On the other hand, experiencing the richness of a whole new culture and renegotiating the sense of the self within a new context helped broaden perspectives. The opportunity provided an incredibly enriching experience for design students to immerse themselves within a new social, cultural, and economic order. The experience enabled the design students to gain global perspectives about the implications of design and the impact it can have. Above all, with social innovation at the core of design education today, this experience built confidence and resiliency within students as they situated themselves within diverse contexts and collaborated with others to manage complexity at both global and local scales.

Neeta Verma is an Associate Professor at the University of Notre Dame and situates herself within the porous discipline of Visual Communication Design. Her areas of research and teaching focus on social equity and justice. She teaches Social Design at the intersection of social innovation and collaborative practices, and Visualization of Data that investigates the aesthetics, ethics, and politics of representation. Her current research, supported by a prestigious grant, examines youth violence. She received her MFA from Yale and currently holds Faculty Fellowships at the Center for Social Concerns, the Liu Institute for Asia & Asian Studies, and the Pulte Institute for Global Development at the University of Notre Dame. She is the recipient of several awards including Graphis, Core77, A’Design Awards, and International Design Awards. She has presented her research at both national and international conferences. She serves on the SEGD Academic Task Force and CAA Committee on Design.

Fusing Old and New: Visual Communication for the Liberal Arts

Teaching Award Winner

Evelyn Davis-Walker
Assistant Professor
Valdosta State Universit
y

I have always been interested in the melding of the historical and the contemporary—tradition with experimentation. When designing new and exciting methods of engagement with my design students, I wanted a unique experience that was not offered anywhere else. Upon my arrival to Valdosta State University, I wrote a grant to help acquire letterpress equipment and supplies used in the late 1800s and early 1900s. 

My initial interest was to preserve a vital part of graphic design history for students to study and appreciate. What I ended up developing was a proposal in which I infused 100-year old historic machinery with today’s 3D printing and laser cutting technology capabilities. Once I was able to restore the vintage printing press, I recreated type  (letters) through the use of 3D printers and laser cutters. Ensuring the letters were the exact size for utilization on the press, I printed specific type/fonts currently unavailable in our library of letters. The ability to customize and create three-dimensional letters and eventually illustrations is game-changing. Students will have the capabilities to print in a traditional method of graphic design while using ideas, styles and messages of a 21st century student.  

I am also honored to be featured alongside my fellow Art & Design colleagues in the 4th issue of the 2019 Valdosta State Magazine for my imaginative pairing of old and new processes. In the article, Changing How Art is Made: VSU Merges Old-School Techniques and New Technology to Revolutionize Creative Instruction, I discuss my desire to merge old and new processes in my classroom. My job as an educator is to present content of today to my students, acknowledge what had been done in the past on a historical level, and most importantly, make new pathways for learning for the future.

Students in ART 3091, Introduction to Graphic Design 1, spend the first four weeks off the computer; understanding the history of graphic design through hand-lettering and letterpress printing. This is both frustrating and freeing to the students upon learning of the scheduled structure on the first day of class. 

Students are exposed to the historic practice of arranging and printing letters on paper to communicate a message. The process is painstaking, complex and imperfect—all aspects that become substantially easier once the computer is introduced in week five. In addition to the incorporation of the computer, students have been integrating 3D printing and laser cutting as means of experimentation – the blending of traditional and technology. My on-going research and scholarship regarding traditional and contemporary processes (integration of traditional and technology), has been fascinating. Below is a breakdown of the multi-phased project introducing students to the art of typography.

PROJECT 1 – Structure and Breakdown
This first assignment in Graphic Design 1 began with each student choosing one word that described their unique personality. 

PHASE ONE: HAND LETTERING
Each student created 20 abstracted 4” x 6” compositions by hand with black ink. The students were expressive by using only letters that helped spell their word. By restricting the designer to create abstract compositions, students focused on pattern, repetition, scale and unity as design principles in a non-representational expression through the use of typography. 

PHASE TWO: CUT PAPERA
critique of the hand-lettering compositions were discussed as a class and the strongest three compositions were chosen to move forward into cut-paper iterations. (1-class vote, 1-professor vote, 1-individual designer vote.) The cut paper pieces were direct facsimiles of the hand-lettering designs, however color theory and relationships of positive and negative were addressed specifically with this phase.

PHASE THREE & FOUR: LASER CUT & HAND STAMPING
Technology was introduced in these two phases by scanning the strongest cut paper design and digitally preparing it for laser cutting in the wood-shop. Students glued their wooden letters onto a board, thus creating a mirrored design for hand-stamping. Using ink and rollers, designers stamped their digitized wooden blocks onto 4” x 6” cards.

PHASE FIVE: LETTERPRESS
The final phase involved understanding one of the oldest forms of graphic design, letterpress printing. While the first few phases involved focusing on the abstracted word, the letterpress printing was a direct and literal compositional print of the word’s definition. Students were trained on type-setting, inking and operation of the century-old machine. To successfully complete this phase, their focus involved typographical rules such as leading, kerning, line flow and line direction.


Evelyn Davis-Walker holds a B.A. in Visual Communication and Computer Art from Otterbein University and an M.F.A. in Advertising Design from Marywood. 

In 2010, Evelyn was awarded 25 for 25 AOL International Art Grant where 25 winners (9,000 applicants) were funded $25,000. Evelyn designed individual memory games for 200 Alzheimer’s patients. In 2015, Evelyn received the Otterbein University Young Alumni Recipient for Community Engagement. 

She was a graphic design professor at Virginia State University before coming back to Otterbein to teach Communication Design for eight years. In 2016, Evelyn moved to South Georgia where she currently oversees the Graphic Design area of Valdosta State University’s Art & Design department.  

Along with her commercial design work, Evelyn has a strong affinity for all things paper – from mixed media collage, to creating typographic prints on her letterpress machine. She has received numerous awards and has exhibited in solo, group and juried exhibitions.

Recipient of recognition in the Design Incubation Communication Design Awards 2019.

Lowering Barriers to Access at the North Carolina Museum of Natural Sciences

Teaching Award Winner

Helen Armstrong
Associate Professor
North Carolina State University

Armstrong’s advanced graphic design studio course, GD400, took on an acute problem for the North Carolina Museum of Natural Sciences (NCMNS). One of the museum’s key exhibitions—the Acrocanthosaurus Exhibition—repelled visitors on the autism spectrum. The space was so overwhelming for these visitors that they often could not enter the room. Instead, they sat on benches outside to avoid the sensory overload of the exhibition. The wide reach of this problem was apparent. In addition to the number and diversity of visitors with Autism adversely affected by the Acrocanthosaurus Exhibition space at the NCMNS, the common occurrence of similar spaces—with similar issues— in Natural Science museums across the world compounded the impact of this problem.

In keeping with the technological focus of the course, Armstrong outlined this student design brief: “Working with the NCMNS Office of Accessibility & Inclusion, develop an assistive tool to transform the central exhibition into an Autism-friendly experience. This assistive tool (phone, tablet-based, physical artifact or embedded technology) should customize the exhibition to serve young adults on the Autism spectrum.” The intent here was not to create what could easily be developed by off-the-shelf technology, but rather to design prototypes that challenged what it meant to enter a space of tangible artifacts as a visitor with impairments.

Over the course of the semester, the students consulted with the Autism Society of North Carolina, as well as the NCMNS, to build representative personas of museum visitors on the spectrum. They benchmarked assistive technology, established research guidelines appropriate to their specific personas, generated User Journey Maps to isolate visitor pain points, and sketched out User Experience Storyboards. From this research the students harnessed technologically-driven approaches—bone conduction tech, chatbots, conversational interface, sensor embedded-networked objects, and gesture-driven participatory interfaces—to build hi-fi prototypes and construct scenario videos that redefined the visitor experience. Via a series of studio visits, the museum team provided feedback. At semester end the students presented to stakeholders, making their work freely available for use by NCMNS museum staff and beyond.

NC State Impact
  • Built empathy in students while equipping them with user-centered research methods that enabled them
    to effectively harness technology to lower barriers for individuals with disabilities
  • Created a dialogue between NC State students and local stakeholders engaged in supporting accessibility
  • Established a model for collaborative studio projects that generate new knowledge and then disseminate that knowledge via in-person presentations and online content
  • Introduced students to a variety of technologies useful for prototyping and testing assistive devices
Wider Impact
  • Identified common pain points to be addressed by the NCMNS in future exhibitions.
  • NCMNS has already implemented one of the prototypes: the sensory map and is exploring the implementation of bone conduction technology to create alternative soundscapes.
  • Established best practices for designing inclusive museum spaces across the country.

For complete documentation of the process and outcomes of this project, visit https://goo.gl/MdWwM9

Helen Armstrong views design from across the spectrum of a college professor, a researcher, and an author. She is an associate professor of graphic design at North Carolina State University. From 2013–2015 she served as co-chair of the AIGA Design Educators Community Steering Committee, striving to build communities of students and educators. She is currently on the AIGA National Board of Directors and the Design and Culture editorial board. Armstrong authored Graphic Design Theory: Readings from the Field and co-authored Participate: Designing with User-Generated Content. Her recent book, Digital Design Theory explores the effect of computation upon design methodologies from the 1960s to present. Currently, Armstrong is combining her knowledge of participatory practice with computational thinking to explore the potential of intelligent interfaces to address the needs of individuals with disabilities.

http://www.helenarmstrong.site/

Recipient of recognition in the Design Incubation Communication Design Awards 2018.

Works in Process

Scholarship: Creative Work Award Winner

George Garrastegui
Assistant Professor
New York City College of Technology, CUNY

The Works In Process (WIP) podcast is a series of conversations with creative individuals that explore the evolution and techniques behind their latest projects— highlighting, exploring and possibly demystifying the creative process. This podcast is a way to discover, and really uncover the process that goes behind the work that creatives do. Speaking to designers, artists, writers, and other creatives professional, we discuss their process through candid conversations. It is the way they work and their projects that are the inspiration.

Launched in August 2017, the podcast uses the interviews as an avenue to investigate the rigor, repetition, and muscle memory of various creative fields, not the outcome. The initial purpose of the podcast is to uncover a strategic approach. Using the conversations to highlight the breakthrough moments of each guest. This unmasks the perfection myth that is supported by curatorial online platforms. The illusion of perfection is a disadvantage to the emerging creative professional and it devalues the importance of the concept and focuses only on the execution.

The Works in Process podcast attempts to broaden the scope of what is process and how its embraced. Thus transforming the attention to the evolution of the concept, rather than its stylistic approach. Moving forward, the goal is to break down each episode, and extract similarities. Similarities of technique, mind-state and ways of addressing their projects. This synthesis can become a resource beyond the audio. WIP looks to highlight the creative individuals’ contribution in various forms: from case studies to in-depth articles, to panels discussions and workshops.

As a culture, we choose to like, heart, share, or comment but rarely do we sit back and appreciate the real work—the process. The Works in Process podcast wants to create a shift in the conversation, and change the focus—slowly.

Creativity is never complete, it’s always a process.

Works In Process (WIP) – http://wip.show/

George Garrastegui is a passionate educator, designer, and a creative catalyst. A native New Yorker, who looks to the city’s rich history and culture for inspiration for his work. With an extensive background in publishing and marketing, he has crafted creative solutions for Popular Mechanics, Esquire, Cadillac, and Ford. When not teaching creative strategy at CUNY’s NYC College of Technology, George focuses on projects that initiate and discuss the creative process and has turned that passion into a podcast: Works in Process. He believes that you are not a designer because it’s your job, you are a designer because it’s who you are.

Recipient of recognition in the Design Incubation Communication Design Awards 2018.

LEAP Dialogues: The Educators Guide

Service Award Winner

Mariana Amatullo
Associate Professor
Parsons School of Design, The New School

Andrew Shea
Assistant Professor
Parsons School of Design, The New School

Jennifer May
Director, Designmatters
ArtCenter College of Design

LEAP Dialogues: The Educator’s Guide (Mariana Amatullo, Jennifer May and Andrew Shea, eds. Designmatters, 2017), is an open-source publication about design for social innovation and the career pathways that are emerging in this field. A re-conceived digest of the original award-winning print publication designed by TwoPoints.Net, LEAP Dialogues: Career Pathways in Design for Social Innovation (Mariana Amatullo, Bryan Boyer, Liz Danzico, and Andrew Shea, eds., DAP and Designmatters, 2016), the Educators Guide is tailored to educators and comprised of six selected dialogues and five case studies from the original book, a new annotated bibliography and a new series of open-ended questions that expand each dialogue with critical reading prompts to jumpstart conversations in the classroom. Taking a cue from the early adoption of the original book in syllabi across design courses in peer institutions, the impetus to develop the guide was to contribute to the emerging field of design education for social innovation by creating a readily accessible set of materials meant to communicate and inspire new and expanded directions of study for students and educators alike. With this goal in mind, the subheadings that organize the material of the guide: designing services, designing for community engagement, designing for entrepreneurship, designing across organizational boundaries, and designing for impact measurement, serve as guideposts to the themes that are illustrated in the dialogues and case studies selected. The themes, dialogues, case studies and annotated bibliography can be combined in several ways to create syllabi for courses with different learning outcomes for students at both the undergraduate and graduate levels.

Since its publication in September 2017, the Educators Guide has been received with critical interest as attested by its inclusion in syllabi across the country (in colleges such as ArtCenter and Parsons where members of the editorial team teach, but also nationally and internationally). In a field of design that remains sparsely populated in terms of comparable readings that communicate teachable lessons, the data compiled to date about downloads of the guide demonstrate significant interest distributed across the world: as of May 29, 2018, the Educator’s Guide has been downloaded 567 times by 460 unique users across 25 countries, including the United States, the UK, Australia, China, Germany, Finland, India, Uruguay and South Africa. Approximately 40% of the downloads have been from users at educational institutions, including Arizona State University, Illinois Institute of Design, MICA, Indian School of Design & Innovation, Aalto, Stanford, EnsAD, University of Toronto, MassArt, Carnegie Mellon, Princeton, Tshwane University of Technology and University of South Australia.

LEAP Dialogues: The Educator’s Guide is available for download here: https://designmattersatartcenter.org/leap-educatorsguide.

In 2018 the editors partnered with AIGA National and the AIGA Design Educators Community to make available a series of “how to” instructional videos, produced by AIGA, that include a range of scenarios on how the Educators Guide might be used in the classroom: https://www.linkedin.com/company/aiga/

An April 2018 article by editor Andrew Shea about the pedagogical value of the case studies in the Guide published by AIGA DEC is available here: https://educators.aiga.org/design-over-time-the-value-of-case-studies/

Mariana Amatullo is an Associate Professor of Strategic Design and Management at Parsons School of Design, The New School. She joined Parsons in August 2017 after 16 years at the helm of Designmatters at ArtCenter, the social innovation department she co-founded in 2001. Amatullo’s expertise is in developing design curricula and conceiving international and national educational projects, research initiatives and publications at the intersection of design and social innovation. Her scholarship and teaching engages broadly with questions about the agency of design in organizational culture and social innovation contexts. Amatullo holds a Ph.D. in Management from Case Western Reserve University; an M.A. in Art History and Museum Studies from the University of Southern California, and a Licence en Lettres Degree from the Sorbonne University, Paris, where she also studied Art History at L’Ecole du Louvre. A native of Argentina Amatullo grew up around the world.

Andrew Shea is an Assistant Professor and Associate Director of Integrated Design at Parsons School of Design, and principal of the design studio MANY. He wrote Designing for Social Change: Strategies for Community-Based Design and was on the editorial team of LEAP Dialogues: Career Pathways in Design for Social Innovation. His design and writing have been featured by Design Observer, Fast Company, Slate, 99 Percent Invisible, Core77, and Print, among others.

Jennifer May is the Director for Designmatters, where she oversees a dynamic portfolio of external partnerships, curricular and extracurricular projects and an active slate of special initiatives and publications. Jennifer also serves as a faculty adviser on Designmatters Transdisciplinary Studios, working directly with department chairs, faculty and partners to create educational experiences for students. Jennifer first joined Designmatters as the manager of the LEAP Symposium, a 2013 gathering of 150 thought leaders to discuss career pathways in the emergent field of design for social innovation. She continued with the LEAP initiative as the managing editor of LEAP Dialogues: Career Pathways in Design for Social Innovation, an award-winning publication on new practices in social innovation, and editor of the open-source LEAP Dialogues: The Educator’s Guide.  Jennifer earned her M.B.A. from USC Marshall School of Business, where she was a Society and Business Lab Graduate Fellow, a Forte Fellow, and Vice President of Programs for Net Impact.

Recipient of recognition in the Design Incubation Communication Design Awards 2018.

Portraits of Obama: Media, Fidelity, and the 44th President

Scholarship: Creative Work Award Winner

Kareem Collie
Lecturer
Harvey Mudd
Stanford University

“In a 24/7 media environment that bombards us with all kinds of content and exposes us to all kinds of arguments, some of which don’t always rank that high on the truth meter…information becomes a distraction, a diversion, a form of entertainment, rather than a tool of empowerment, rather than the means of emancipation. So all of this is not only putting pressure on you; it’s putting new pressure on our country and on our democracy.” -Obama

President Obama made this statement in May 2010, during one of his most tumultuous years in office— healthcare reform, financial reform, the BP oil spill … the list continues. The notion of being bombarded by media is not a new one. This idea was discussed often during the last half of the 20th century, as television became ubiquitous in American life. The proliferation of media content, voices, and audiences (specifically in relationship to news content) continue to grow and reach into every aspect of our lives through 21st century media tools and channels. The discourse on media and its impact on society continue to call for scrutiny, and as Obama says, it continues to put “new pressure on our country and on our democracy.”

Using Obama as a prism, I examine the culture of American mass media, examining the fidelity of news content amongst the ever-growing, ever-fragmenting, modern media landscape. I investigate the audience’s active engagement in the construction of their relationship to reality, the flawed nature of news makers and their perceptions of the world, and offer an alternative narrative approach to the construction of the self.

I approach this essay through the convention of narrative and visual communication. I discuss narrative as a mechanism of our individual cognition and cultural engagement, allowing for personal and collective understanding of the world around us. The tools of visual communication design are used to reframe the discussion of today’s 24/7 media environment, hoping to step outside of the “wolf’s gullet,” using the tools that help coat its lining.

My hope here is three-fold: (1) Using President Obama as an example, I wish to examine and illuminate the current role of media in our lives, (2) reframe the discourse of media and the active nature of the audience through the use of visual communication design, to pose new questions and answers and (3) present an alternative means of finding our sense of self within the deluge of media today.

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Kareem Collie is a lecturer at Harvey Mudd College and Stanford University. He is a design professional, with over fifteen years of experience designing, directing, and leading projects in branding, advertising, interactive, and creative strategy. His collaborative and leadership skills span across diverse areas of the industry, from the boardroom to the classroom.

Kareem is also a lifelong learner and educator, with a decade of experience teaching design and design thinking. His research interests are visual communications, design thinking, narrative, audience reception, and media theory.

As a deep thinker, visual storyteller, and maker, Kareem endeavors to inject more critical thinking and intentionality into the creative process, a notion that drives both his practice and pedagogy.

 

Recipient of recognition in the Design Incubation Communication Design Awards 2017.

Critical Making: Design and the Digital Humanities

Scholarship: Published Research Award Winner

Jessica Barness
Associate Professor, Kent State University
Amy Papaelias
Assistant Professor, SUNY New Paltz

Our special issue of Visible Language journal, “Critical Making: Design and the Digital Humanities” (vol. 49, no. 3) locates where, how, and why critical making is emerging and the scholarly forms it takes. Visible Language journal is the oldest peer-reviewed design journal in the world and is currently published by the University of Cincinnati.

The idea for this special issue grew out of a mutual interest in the ways critical making in design connects with humanistic inquiry, and how this might form a foundation for research by design faculty. We viewed the project broadly as a finding tool because we observed a shortage of resources for design scholars on this topic. Critical making is an emerging framework that serves as a means to integrate research activity and practice-based artifact. It situates studio-based design practices as scholarship in ways that augment existing theories of design authorship, production, and thinking. The findings that occur within these activities become the crux of the endeavor and may produce as much knowledge as the polished, finished product.

As editors of the issue, our responsibilities included writing and circulating the international call for papers, facilitating double-blind peer review processes within two disciplines (design, and the digital humanities) and designing the issue layout, including the development of text analysis and data visualizations. Rather than advocate for each discipline to borrow and build off the other in isolation, this issue aimed to serve as a shared space to affect synergistic research, practice, and education. It became a research project in itself and is ongoing.

Two challenges were encountered in this project. First, Visible Language is a journal of evidence-based research and we focused on scholarship that is often considered exploratory. This meant determining, for all submissions, what constitutes rigorous ‘evidence-based research’ in theoretical and speculative inquiry, and in effect, publishing articles to serve as models for work of that nature. Second, the issue needed to connect research within disciplines that have significant overlap yet are just beginning to formalize their commonalities. The final issue needed to represent new knowledge, and be peer-reviewed, at a transdisciplinary intersection.

The final issue was published in print (approximately 700 copies distributed) and online. The online distribution coincided with the fiftieth anniversary of Visible Language and launch of its new open access web site; as a result, our full issue was readily accessible to all visitors to the new site. The issue contains nine articles by an international group of authors, and these were organized into two areas that blurred disciplinary boundaries: Theories and Speculations (methods and systems to facilitate research), and Forms and Objects (publishing, prototyping, and hacking practices). These published works have the potential to critically impact the ways we read, write, play, imagine, and learn across disciplinary boundaries, and exemplify non-traditional academic research methods for design and digital humanities scholars. This project served as a catalyst for the AIGA DEC conference Converge: Disciplinarities and Digital Scholarship we co-organized (spring 2017) and has been referenced in various other venues (see outcomes PDF).

Jessica Barness is an Associate Professor in the School of Visual Communication Design at Kent State University. Her research resides at the intersection of design, humanistic inquiry, and interactive technologies, investigated through a critical, practice-based approach. She has presented and exhibited her work internationally at venues hosted by organizations such as the Design History Society, HASTAC, and ICDHS, and she has published research in Design and Culture, AIGA Dialectic, Spirale, Visual Communication, SEGD Research Journal: Communication and Place, and Message, among others. Recently, her interactive work has been on display in the traveling exhibition Édition, Forme, Expérimentation, curated by Collectif Blanc. She co-edited (with Amy Papaelias) a special issue of Visible Language journal, “Critical Making: Design and the Digital Humanities” and is a member of the organizing committee for AIGA Converge conference, June 2017. She has an MFA in Design from the University of Minnesota, Twin Cities. jessicabarness.com

Amy Papaelias is an Assistant Professor in the Graphic Design program at the State University of New York at New Paltz. Presentations of her creative work and pedagogy at national and international venues include the Type Directors Club, Digital Humanities, Theorizing the Web, TypeCon, and the College Art Association. She has been involved with several digital humanities initiatives including One Week One Tool, and serves on the Advisory Boards of Beyond Citation (CUNY Graduate Center) and Greenhouse Studios (University of Connecticut). She co-edited (with Jessica Barness) a special issue of Visible Language journal, “Critical Making: Design and the Digital Humanities” and is a member of the organizing committee for AIGA Converge conference, June 2017. She co-authored a chapter (with Dr. Aaron Knochel) for Making Humanities Matters (University of Minnesota Press, 2017). She is a founding member of Alphabettes.org, a network for promoting the work of women in type, typography and the lettering arts. amypapaelias.com

Recipient of recognition in the Design Incubation Communication Design Awards 2017.

The Sit&Tell Project

Service Award Winner

Jenn Stucker
Associate Professor
Bowling Green State University

The Sit&Tell Project was a multi-participatory community-based art project that connected communities through pulling up a chair and sharing stories of Strong Women of Toledo. The project collected 100 stories as told by Toledo citizens as storytellers on World Storytelling Day (WSD), March 20, 2016 under the global theme of Strong Women. Based on the Toledo Arts Commission’s 2015 Strategic Plan for Arts & Culture, eight (8) neighborhoods were cited to illuminate, thus were chosen to be the sites of the story collections. On WSD, teams were sent to the Collingwood Arts Center, Toledo Public Library, The National Museum of the Great Lakes, The Ohio Theater, the Sofia Quintero Art & Cultural Center and The Fredrick Douglass Community Center to collect the 100 stories through in-person interviews. These recorded stories were told by or were about women recognized by their families, communities or organizations as strong and influential. Following the collection, the stories were assigned to juried (jurors: Andrew Shea, Antionette Carroll, Keetra Dean Dixon) artists/designers to visualize 100 chairs. The donated chairs from MTS Seating went on display at rolling exhibitions in those neighborhoods throughout the summer of 2016 with each chair containing a specific URL numbering to direct viewers to the corresponding audio recording of the story.

A preview event for 150 guests on June 14, 2016 unveiled 30 chairs at AIGA Toledo’s Pre-conference Cocktail Reception + Welcome talk for AIGA’s Nuts+Bolts Conference, followed by the first neighborhood launch of ten (10) chairs at the National Museum of the Great Lakes, with positive local press. During the summer a chair a day for 100 days was posted on social media outlets. All 100 chairs were featured in a final closing exhibition at the Toledo Museum of Art on September 24, 2016. In November, the chairs were sold through an online auction and the $7,500 raised was donated to the Toledo Arts Commission for art classes for young people in those neighborhoods.

The Sit&Tell Project participation included 180 storytellers and artists, eight community exhibition locations, 15 WSD listeners/volunteers, four BGSU Media and Communication undergraduates and an MC faculty member who collected WSD footage and audio, plus two BGSU Digital Arts graduate students and a DA faculty mentor who shot additional footage and edited the final video. Of the 100 designed chairs, the juried pool included 21 BGSU undergraduate graphic design students, eight BGSU School of Art faculty members, 32 BGSU alums, one chair by a graphic design class at Whitmer High School in Toledo and remaining chair designs by Toledo area artists. Exhibition venues expressed a deep gratitude for participating in the project and all stated they experienced an increase in their visitations.

www.sitandtell.com

SitTell overview

Jenn Stucker is an associate professor and division chair of Graphic Design at BGSU. She earned her BFA at BGSU and her MFA from Eastern Michigan University, both in graphic design. Jenn’s research interests include Design as Artist and Practitioner, Design as Scholarship of Engagement, and the Scholarship of Design Pedagogy. Her work has been published in several books on design and has received various award recognitions including, HOW Magazine’s 2013 and the 2017 International Design Awards for her community-based works, The You Are Here Toledo Project and the Sit&Tell Project. She is the co-founder/organizer of SWEAT (Summer Workshop for Experimentation and Thought,) a collaborative experience in experimental modes of making. She is also a founding board member of AIGA Toledo and has served in numerous leadership roles. Jenn has previously co-chaired two national AIGA Design Education conferences and has presented at several conferences across the country.

Recipient of recognition in the Design Incubation Communication Design Awards 2017.

BMORE Than The Story

Teaching Award Winner

Audra Buck-Coleman
Associate Professor
University of Maryland College Park

The death of Freddie Gray and his treatment by police sparked anger, protest, and violence in Baltimore during April 2015. Mass media implicated area youth in the crime and destruction, whether they committed it or not. Their overriding narrative was pejorative and full of scorn. Students at Augusta Fells Savage Institute of Visual Arts (AFSIVA), a public high school in West Baltimore, lost control of their narrative. BMORE Than The Story brought together art and design students from AFSIVA and University of Maryland (UMD) to collaboratively produce an exhibit response to the Baltimore Uprising. The Reginald F. Lewis Museum of Maryland African American History and Culture, a Smithsonian affiliate, hosted the exhibit, which opened during the one-year anniversary of Gray’s death and closed in September 2016.

The project was successful for its end product—the exhibit— as well as its curricular structure, which allowed students to create meaningful relationships and delivered multiple “teachable moments” over two consecutive semesters. This timeframe enabled the students to build a sense of community and have rich conversations about the issues at hand before diving into the exhibit’s potentially divisive issues. Almost 60 students—24 from UMD and 35 from AFSIVA—participated. I know of no other undergraduate project that has had students co-design at such scale and duration.

UMD students learned how to research, synthesize and create design about complex issues. They researched the death of Freddie Gray, police brutality, the Black Lives Matter Movement, and Baltimore’s history of race relations, economy, and culture. They then connected these findings to larger issues: academic achievement, incarceration rates, political power structures, and the level of violence present in these communities. They produced information designs visualizing their results. This heavy content was difficult to unpack and yet critical to understanding the AFSIVA students’ challenges and opportunities. With today’s information overload and plethora of wicked problems, clarity and synthesis are essential. The UMD students developed research techniques and honed their design skills to communicate and unpack a wicked problem lurking in their back yard.

These students also co-designed compelling visuals that effectively communicated their most salient messages. In a post-project survey, the AFSIVA students said the exhibit represents the issues that are most important to them (100%), their friends (89%), their school (83%), and Baltimore (94%). Through this project they also gained a better understanding of how they might leverage art to address important issues (88%) and learned to collaborate more effectively (98%). Finally, they said that because of this collaboration, they feel like more people cared about them and their struggle for justice.

This project exemplifies and advances a critical need for social design curricula: ways to incorporate assessment mechanisms. We are able to quantify and qualify the impact of this project. Our research results indicate that the project had a significant, positive impact upon the AFSIVA community. Findings can enrich future social design research and curricula.

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Audra Buck-Coleman is an Associate Professor and director of the graphic design program at University of Maryland College Park. She has written, art directed, curated, designed, authored, led, and collaborated on numerous design projects including Sticks + Stones, an international multi-university collaborative graphic design project that investigates stereotyping and social issues. Her research focuses on social impact design, assessment mechanisms, design pedagogy and design’s role in culture, identities, and representation. She has led students through 16 whole-class collaborative projects, seven of which were with off-campus stakeholders and four of which were with on-campus ones. Seven addressed issues of underrepresented communities. One was an international collaboration with students from China, Germany, Turkey, and the United States. She holds an MFA from Cranbrook Academy of Art and a Bachelors of Journalism from the University of Missouri. She is currently pursing a PhD in sociology to connect to social design.

Recipient of recognition in the Design Incubation Communication Design Awards 2017.