Exploring the creative networks between graphic designers and their collaborators — human and non-human.
Christopher Swift Assistant Professor Binghamton University
“The Limits of Control” is a body of work exploring the creative networks between graphic designers and their collaborators — human and non-human. Inspired by the work and writing of James Bridle, John Cage and Bruno Latour the project examines how the interplay of control and trust in a designer’s relationship with their network of tools (creative, cultural, technological) can be attended to, challenged, and reimagined allows us to break free of the traditional modes and methodologies and begin to explore new possibilities and new ways of seeing and being as graphic designers.
The black boxes which envelop our tools obscure the complexity and scale of the collaborative space we work in. This work makes the invisible visible and removes the designer from their imagined directive podium to be one among many in a creative and collaborative network of active participants full of agency and potential.
Showcasing case studies that demonstrate the tools of a creative network foregrounds their active participation in co-creation. Through coding in various languages new digital tools are created in which the agency of the tool itself is highlighted. These new tools undertake an intentionally nonhierarchical mode of making, decentering the designer’s role. Each study pushes the designer further away from a mode of control with the intent of asking—if there is collaborative care, respect, and trust in the creative design process then what new solutions, what new insights, what new ways of thinking and being may we discover when we look around from our new perspective.
Visual authority can be used to validate any endeavor.
Claire Bula Adjunct Professor Boston University
The visual design of all legal and political documents, such as deeds, permits, identification & maps, employ a specific visual language enhancing their power. Design choices relating to layout, typefaces, symbols, embellishments, impressions, white space, signatures/certifications, and materials amalgamate to display power purely through visual appearance.
Because the visual design of a document can confer authority regardless of authenticity, It is important to analyze how visual appearance alone can be interpreted. A visual language of power exists and can instill feelings of hesitation, dominance, or fear leading individuals into subservience or subordination. Visual authority can be employed by true legal sources of power or used as a device to deceive or invalidly show power. Visual authority can be used to validate any endeavor, whether its intent is beneficial and egalitarian or manipulative and oppressive. Designers should be aware of how the use of visually authoritative means have been used throughout history to control, intimidate, and outright steal basic human rights and dignities.
Through multidisciplinary research across history, philosophy, political science, and sociology, I studied the means by which power and authority have been constructed in the United States. In addition, reading design texts and conducting visual surveys of documents employing elements of visual authority led to the creation of a diagram of design elements that create the library for visual language of authority.
In response, I authored a visual essay, designed a poster illustrating visual authority’s form language via personal documents, and printed risograph signage subverting authoritative signage through type and color. This body of work serves to document my research and surfaces questions about how visual authority was developed and how it is employed today.
Made during research visits at university libraries in Texas and California, hubs of the Chicano movement.
Joshua Duttweiler Assistant Professor Texas A&M University-Corpus Christi
Alexandria Victoria Canchola Assistant Professor Texas A&M University-Corpus Christi
We demonstrate how the design of Chicano independent publication mastheads from the 1960’s and 1970’s in the United States used the visual language of the Chicano community to engage directly with their audience. In publication design, mastheads serve as the reader’s first indication as to a publication’s purpose and credibility. Our analysis of these independent publications is based on observations made during research visits at university libraries in Texas and California, hubs of the Chicano movement. Based on our research, the mastheads used typography, icons, and organization symbols to attract readers in service to the publication’s goals of raising awareness on local issues such as labor inequality and racial violence. The efforts made by these publications not only mobilized their audience to fight for social justice but utilized visual means as a way of uniting their readers toward a cause.
These Chicano publications, not typically referenced in the traditional white graphic design canon, provide an opportunity to learn from past designers in a parallel time of societal unrest and analyze their successful methods of advocacy and activism. The political climate of the time cultivated diverse printing practitioners; far different than the editorial staffs we see today. Activists, many without formal design training, worked to combine text and images into design that would speak to their audience. By observing the evolution of masthead design throughout the Chicano movement we can observe the progress of the publication designers’ skill as they sought to increase their audience and ability to communicate.
By understanding the role and unity of the visual language of independent Chicano newspapers, we encourage designers, historians, and students to further investigate the design semiotics of community-focused publications both within its historical context and contemporary practice.
Throughout the nineteenth and twentieth centuries.
Nathan Matteson Associate Professor DePaul University
This project looks at the changes in the meaning of the word ‘design’ throughout the nineteenth and twentieth centuries. ‘Design’ and its cultural impact have changed significantly between the advent of typographic printing and the 21st century. Understanding these transitions is compelling in its own right, and may allow us to anticipate future developments.
This investigation relies on ‘word embedding’, which has become widespread in the field of natural language processing. Word embeddings convert texts into quantities with each word represented by a multidimensional vector of real numbers. They have seen use in a range of applications including sentiment analysis, language translation, and, happily, investigating semantic change of words over time.
A comparison of the changes among the semantic neighbors of ‘design’—the words that are ‘close’ to design in this multi-dimensional vector space—provides insight into what we mean when we say ‘design’. Early results suggest that two significant shifts have occurred.
During the late 19th century, design’s semantic neighborhood moved away from words like ‘plan’, ‘arrangement’, and ‘interpretation’ towards ‘mechanism’, ‘device’, and ‘apparatus’.
The neighborhood was further displaced during the mid-20th century by the likes of ‘model’, ‘construct’, and ‘prototype’.
What might be behind these supposed changes in meaning? Perhaps it suggests that design reinvents itself in response to disruptive technological changes, if one assumes these time periods correspond, respectively, to the industrial revolution and the nascent digital age. More investigation is required—performing analyses over other words and corpora—before any useful conclusions can be drawn.
The relationship between design and culture in the Chinese and Chinese American community
Mary Y Yang Assistant Professor Boston University
Radical Characters is a study group and curatorial project that explores the relationship between design and culture in the Chinese and Chinese American community. Each project seeks to decentralize the design canon and to co-build history and community by initiating dialogues through educational experiences. Looking beyond Western design pedagogy, Radical Characters studies Hanzi as a point of inquiry to learn, innovate, and study graphic design from a non-linear approach. Radical Characters looks to projects such as Decolonising Design and the People’s Graphic Design Archive that model methods for challenging practice, pedagogy, and contributions to the design field. The first project was “Radical Return,” an exhibition that draws inspiration from the Chinese character 回 hui, which means to return, to turn around, to circle or to reply. An international call for submissions prompted participants to use 回 as a grid—visually and conceptually—to consider a path they seek to retrace as Chinese or Chinese American designers. Thirty-six Chinese and Chinese American artists and graphic designers were selected to exhibit their graphic work simultaneously at Boston University Art Galleries and IS A GALLERY. The designers’ work accompanied with statements and additional commissioned essays were published in a bilingual catalog. The exhibition opened up a collective space for designers to explore the concept of return through language, typography, cultural traditions, identity, and design history. Radical Characters acknowledges that the works by no means form a complete picture of the multifaceted and complex narratives experienced by Chinese and Chinese American designers, but rather shape an in-progress collection site for building knowledge through the exchange of graphic design and culture. The exhibition presents a framework for a design curatorial process that instigates cultural dialogue among the participants and offers alternative ways for exhibition-making and the exhibition design process.
A feminist base motivates us to engage questions around power relations, knowledge production, and systems of violence
Becky Nasadowski Assistant Professor University of Tennessee at Chattanooga
In recent years, many universities have embraced “diversity” with oblique statements of support. Related, design educators have rightfully sought strategies for inclusive pedagogy, increasing representation and working toward ensuring the classroom is comfortable. But inclusive is not synonymous with anti-racist, which requires antagonism and a reckoning with the pervasive inequities baked into our different fields and methods, the university, and our social relationships and histories.
In this presentation, I will provide an overview of my studio-seminar course Politics and Ethics of Design, where a feminist base motivates us to engage questions around power relations, knowledge production, and systems of violence. A substantial reading list frames sustained conversations on the politics of race, class, and gender as it relates to the field of design, creating a critical foundation for design practice. Select topics include data feminism and counter cartography, the designer’s role in constructing notions of citizenship, the limits of empathy in design thinking, and the neoliberal entanglement of work and passion.
By providing an anchor through reading and conversation, I ask design students to consider in their studio practice urgent questions: How do we respond to historical omissions? How do we interface with social movements? How do we act with an awareness of history that complicates liberal concepts of empathy as paramount? If we want students to engage power and sincerely explore what an anti-racist practice and education look like, then we need to fully engage in how design has traditionally played—and continues to play—a role in bolstering social inequity.
The experiential pedagogy of engaging physically with objects through observation and reflection.
Claire Elestwani Assistant Professor Lamar University
Virginia Patterson Assistant Professor California State University Fresno
As design educators work to create equitable learning environments, it is imperative we implement pedagogy which centers lived experience and community knowledge production over privileged experience. Traditional pedagogies of design focus on learning through activity such as projects and critique through dialogic exchange. These methods are celebrated for their inclusive nature, yet socioeconomic stratification often shapes inequities in the design learning environment. These strategies can privilege students who already feel comfortable in academic environments or have had access to extracurricular activities such as internships or design conferences, and reinforce a culture of exclusion within our discipline. In these implicitly elitist systems, students who are new to the studio environment tend to remain unengaged within the community of inquirers that is the classroom.
In this presentation, we will explore Object-Based Learning (OBL) as a pedagogy which decenters privileged experiences and recenters student knowledge and lived experience. Object-Based Learning, the experiential pedagogy of engaging physically with objects through observation and reflection, is prevalent in the disciplines of art history, museum education, and archeology. We will focus on OBL phases of concrete experience, questioning, and communal reflection as methods of design research rooted in learner-constructed meaning and student agency. We will also focus on OBL as an activity that can take place in ordinary built environments with objects encountered in everyday life. Rooted in verbal observation and reflection, OBL can offer an equitable landscape for intellectual risk-taking and surprise, both valuable to the learning and design process.
During our presentation, we will share examples of OBL in the design studio, frameworks for implementing OBL in various studio classes, and the benefits of OBL as a design research method. We will also share qualitative reflections from an OBL activity in a Packaging Design course, and its ability to foster voice and agency.
Presentations and discussion in Research and Scholarship in Communication Design at the 111th Annual CAA Conference 2023
Recent research in Communication Design. Presentations of unique, significant creative work, design education, practice of design, case studies, contemporary practice, new technologies, methods, and design research. A moderated discussion will follow the series of presentations.
Saturday, February 18, 2023 9:00 AM – 10:30 AM EST
CHAIRS
Camila Afanador-Llach Florida Atlantic University
Heather Snyder Quinn University of Washington at St. Louis
DISCUSSANT
Jessica Barness Kent State University
PRESENTATIONS
Slowing Production, Increasing Socio-Political Context: Beyond “Spreading Awareness” in the Design Classroom Becky Nasadowski Assistant Professor University of Tennessee at Chattanooga
Radical Characters: Studying Graphic Design and Typography through Chinese Characters (Hanzi) Mary Y Yang Assistant Professor Boston University
Equitable Design Pedagogy: A Case for Object-Based Learning Claire Elestwani Assistant Professor Lamar University
Virginia Patterson Assistant Professor California State University Fresno
What We Talk About When We Talk About Design: A Diachronic Investigation Into the Word ‘Design’ Nathan Matteson Associate Professor DePaul University
Chicano Independent Publication Masthead Design Joshua Duttweiler Assistant Professor Texas A&M University-Corpus Christi
Alexandria Victoria Canchola Assistant Professor Texas A&M University-Corpus Christi
Graphic Design and Authority: How the Design of Documents and Signage Creates, Endorses, and Authenticates Power Structures Claire Bula Adjunct Professor Boston University
The Limits of Control: Nonhierarchical Modes of Making, Decentering the Designer Christopher Swift Assistant Professor Binghamton University
Sustainable Design Pedagogy: A Fifteen-Week Case Study of Sustainable and Climate Design Methodology and Outcomes Maria Smith Bohannon Assistant Professor Oakland University
Design scholars and researchers discuss various aspects of their research agendas
Friday, January 27, 2023 2PM EST Online ZOOM Event
Designing Your Research Agenda is a panel discussion and open forum for design scholars and researchers to discuss various aspects of their research agendas. We aim to open a dialog regarding multiple challenges of discovering one’s design research inquiry. Design Incubation will also be discussing some of their ongoing work with the mission and focus of supporting design research. Designing Your Research Agenda is an ongoing design research event series.
Some of the questions we will discuss with panelists include:
How did you determine your research agenda (high-level timeline of your career/trajectory)
How do you define research and why do you think it matters/for society, the field, and yourself?
How do your department and institution define and support the work you do?
How would you describe/categorize your department and institution?
If you were going to position your work within a category, would you say your research addresses: design theory, design history, design practice, design research (traditional graphic design, speculative design, UXUI, typography, AR, VR, creative computing, design solutions, etc.), design pedagogy, or something else?
What barriers (if any) exist at your institution or in the field for creating and disseminating your research?
PANELISTS
Kate Hollenbach Assistant Professor of Emergent Digital Practices University of Denver
Lisa Maione Assistant Professor of Graphic Design Kansas City Art Institute
Matthew Wizinsky Associate Professor and Graduate Program Director University of Cincinnati PhD researcher, Carnegie Mellon University
Moderators
Jessica Barness Kent State University
Heather Snyder Quinn Washington University in St. Louis
Biographies
Kate Hollenbach Assistant Professor of Emergent Digital Practices University of Denver
Kate Hollenbach is an artist, programmer, and educator based in Denver, Colorado. She creates video and interactive works examining the language and vocabulary of user interfaces with a focus on user habits, data collection, and surveillance. Her art practice is informed by years of professional experience and as an interface designer and product developer. She has presented and exhibited work in venues across the United States, including the San Francisco Museum of Modern Art, SIGGRAPH, and INST-INT. Kate holds an MFA from UCLA Design Media Arts and a B.S. in Computer Science and Engineering from MIT. She is currently an Assistant Professor of Emergent Digital Practices at University of Denver and serves on the Board of Directors for the Processing Foundation. https://www.katehollenbach.com/
Lisa Maione Assistant Professor of Graphic Design Kansas City Art Institute
Lisa Maione is a designer, artist, and educator based in Kansas City, MO. Her research concerns the nature of the screen as a material agent that affects perceptions of histories, social economy, and the self in relation to others. As an interdisciplinary artist, she is interested in emphasizing the residue of memory through assembling and structuring relationships between objects. As a designer, she is interested in how to activate and enact “graphic design methods” outside of commercial exchange as a primary context. By displacing design-like methods into vulnerable states outside of capital and inside emotional visual vortexes, aberrations and distortions emerge and are made palpable as affective, productive output. Lisa is an Assistant Professor of Graphic Design at the Kansas City Art Institute. https://lisamaione.com/
Matthew Wizinsky Associate Professor and Graduate Program Director University of Cincinnati, and PhD Researcher Carnegie Mellon University
Matthew Wizinsky is a designer, researcher, educator, and author on contemporary issues in design practice and research. He has over 20 years of professional experience in graphic, interactive, exhibition, and experiential design. He is an Associate Professor & Graduate Program Director in the Ullman School of Design at the University of Cincinnati, PhD researcher in Transition Design at Carnegie Mellon University, and Associate Editor for the oldest peer-reviewed design journal, Visible Language. He is the author of Design after Capitalism (MIT Press, 2022). https://mwizinsky.net/
It is critical to understand how basic design efforts are explicitly world-building
Gabi Schaffzin Assistant Professor York University
Too often, design students are not given access to design histories that go beyond the hero-centric survey course that focuses on canonical figures responsible for forging a new path in the field or becoming household. In design, there are perhaps a few dozen of these individuals whose work will be indelibly stamped onto the brains of our undergraduates by the time they enter the workforce. That said, what those young designers do after graduation will most likely not feel terribly revolutionary as they sketch a user interface, layout a newsletter, or prepare a PowerPoint for their manager. As I will argue in this talk, however, it is critical to understand this type of work as explicitly world-building.
We must as design educators help our students recognize how complicated these seemingly banal artifacts are and see the inherent complexity of the issues surrounding them. By framing these complexities as systemic, we can break the spell of the canonical designer. A beautiful poster is, to be sure, seductive. But our students must pay attention to the interfaces and visual tools they build that will shape their world. In this talk, I will present a few such examples: a drop-down menu wherein a Palestinian’s nationality is not listed; a single black line used to facilitate the measurement of a patient’s pain; an online form used to send in tips for the Immigration and Customs Enforcement agency. If the time allows, I will also provide tips on how to find these examples, including via a tip of the cap to the relatively new Peoples’ Graphic Design Archive.
Certainly, if we are going to teach the tools to reshape the world, we must make sure our students have solid ground for survival—as such, I am not suggesting we fully jettison the foundational design education. But the problematics associated with the aforementioned artifacts are communal. By pairing banal design histories with systemic thinking and autonomous design approaches within the design practice curriculum, we can help our students understand their power and position them to make real, meaningful change.