Developing Citizen Designers: Our Civic Responsibility

Social Design is the practice of design where the primary motivation is to promote positive social change within society. As the design industry evolves, so too must design education.

Social Design is the practice of design where the primary motivation is to promote positive social change within society. As the design industry evolves, so too must design education. Developing Citizen Designers is a compilation of case studies written by design educators to address the notion that design, and the teaching of design, can empower students to play a more an active role in improving the way they live, interact and communicate with each other and their audiences. My presentation will address how social design pedagogy can be developed to address concrete social needs utilizing strategies like design thinking, collaborative learning and participatory design process.

Elizabeth Resnick is a Professor Emerita, former chair of Graphic Design and current part-time faculty at Massachusetts College of Art and Design, Boston, Massachusetts. She earned her B.F.A. / M.F.A. in Graphic Design at Rhode Island School of Design, Providence, Rhode Island.

Professor Resnick is also an active design curator having organized 7 comprehensive design exhibitions, the last 4 on socio-political graphic design: The Graphic Imperative: International Posters of Peace, Social Justice and The Environment 1965–2005; Graphic Intervention: 25 Years of International AIDS Awareness Posters 1985–2010; Graphic Advocacy: International Posters for the Digital Age: 2001–2012 and Women’s Rights Are Human Rights: International Posters on Gender-based Inequality, Violence and Discrimination (2016) investigating gender-based inequalities deeply entrenched in every global society.

Her publications include catalogs for the exhibitions, plus Developing Citizen Designers, Bloomsbury Academic (2016), Design for Communication: Conceptual Graphic Design Basics, John Wiley & Sons Publishers (2003) and Graphic Design: A Problem-Solving Approach to Visual Communication, Prentice-Hall Publications” (1984). She is currently working on ‘The Social Design Reader’ for Bloomsbury Academic (2019).

Elizabeth Resnick
Professor Emerita, part-time faculty, Graphic Design
Massachusetts College of Art and Design
621 Huntington Avenue, T617
Boston, Massachusetts 02115 USA

Elizabeth.Resnick@massart.edu

Towards an Understanding of Cinema’s Impact on Design Education

Jason Tselentis
Associate Professor Of Design
College Of Visual And Performing Arts
Winthrop University

In the classroom, design students who view documentary films such as Gary Hustwit’s “Helvetica” (2007), Douglas Wilson’s “Linotype” (2012), and Briar Levit’s “Graphic Means” learn about designers, the tools they use (or used), and the meaning behind their creations. Film viewings and class discussions offer perspectives for students to recognize the significance (or lack of significance) a designer and/or their design has in yesterday’s and today’s culture.

To understand and appreciate designers and their work in those films and others has merit, exposing students to relevant issues and influences. But what can design students learn from not only watching such documentaries, but also investigating the methods and principles used for creating them? In cinematic arts and filmmaking degree and certificate programs, film studies deliver a framework to appreciate and understand cinematic creations. It’s visual literacy for cinema, teaching film students to read and analyze movies in preparation for making their own movies.

Film studies and filmmaking could also enhance a design student’s skill set. How would identifying a researchable documentary topic teach students about design history and design research, as well as storytelling? Studying film is also a platform for criticism. What could design students learn from fictional cinematic works, investigating the ways designers have been represented as antagonists, protagonists, or mere set dressing? What would design students say about the stereotypical designer, as (sometimes negatively) represented in movies and on television?

“Towards an Understanding of Cinema’s Impact on Design Education” will present a motion picture and film study platform  for design education that includes documentary films and more. It aims to demonstrate how a class (or classes) could shape design students into more well-rounded creatives, perhaps the next generation of filmmakers. And it proposes ways to mold them into capable and responsible critics or historians.

This research was presented at the Design Incubation Colloquium 4.0: SUNY New Paltz on September 9, 2017.

Recap of Teaching Type: A Panel Conversation

http://www.alphabettes.org/takeaways-on-teaching-type/

Read Amy Papaelias’ delightful synopsis of the panel discussion on Teaching Typography. Amy is Assistant Professor of Graphic Design at SUNY New Paltz and was one of the distinguished panelists at this past Saturday’s event at the Type Director’s Club.

 

Type Thursday Interview With Liz Deluna and Mark Zurolo

Read the interview with Thomas Jockin of Type Thursday, Liz Deluna and Mark Zurolo.

View at Medium.com

Teaching Type: A Panel Conversation on Typography Education

Educators will discuss innovations, challenges and best practices for teaching typography.

As a mainstay of design, typography is a corner stone of most degree programs in visual communication design. Still questions abound. How and where typography is taught is as varied as its use in design applications. We invite you to join fellow educators in a conversation which will focus on how, where and when we teach typography. Our panelists will explore the role of typography in the continuum of design education and identify areas where traditional programs experience shortcomings and challenges. We will ask what fundamental skills should be taught and whether the way we are teaching typography needs to change in a screen-based world? Finally, we will ask the audience to participate in identifying specific skill sets and methodologies which should be part of type-centric design curriculum in the 21st Century.

The conversation will be moderated by Doug Clouse, President of TDC and Principal at The Graphics Office and Liz DeLuna, Associate Professor of Design at St. John’s University.

Type Directors Club
347 West 36th Street
Suite 603
New York, NY 10018

Saturday, April 1, 2017
2pm–5pm

Moderators

Liz DeLuna
Associate Professor of Design
St. John’s University

Doug Clouse
President, Type Directors Club
Principal, The Graphics Office

Panelists

Thomas Jockin
Founder of TypeThursday
Adjunct Professor
Queen’s College, CUNY
and Fashion Institute of Technology, SUNY

Amy Papaelias
Assistant Professor
Graphic Design
SUNY New Paltz
Co-founder of Alphabettes.org

John Gambell
Senior Critic
Yale School of Art
Yale University Printer

Juliette Cezzar
Designer, Writer
Assistant Professor
Communication Design
Parsons School of Design, The New School

Hosted by the Type Directors Club.

Graphic Arts in the Liberal Arts: Panel Discussion @TypeDirectors

Educators discuss Graphic Design Programs at the Type Directors Club, Saturday, November 12, 2016. 2pm–5pm.

What challenges and obstacles do graphic design programs encounter today as they work to balance the multitude of critical thinking, and conceptual and technical skills needed to help students grow into thoughtful, adept and culturally aware design practitioners? How do programs housed in liberal arts institutions differ from those in art schools? We invite you to join educators in a conversation on the teaching of design in institutions with varied pedagogies and student communities.

 

Moderators

Liz Deluna
Associate Professor of Design
St. John’s University

Mark Zurolo
Associate Professor of Design
University of Connecticut

Panelists

Robin Landa
Distinguished Professor
Robert Busch School of Design
Michael Graves College
Kean University

Allan Espiritu
Associate Professor Graphic Design

Graphic Design Program Director

Rutgers University

Dan Wong

Associate Professor
Communication Design

New York City College of Technology, CUNY


Nick Rock
Assistant Professor Graphic Design

Boston University


Jessica Wexler
Assistant Professor Graphic Design

Purchase College, SUNY


Kelly Walters

Assistant Professor Graphic Design
University of Connecticut

Event Details

aiganySponsored by AIGA/NY

tdc-logoHosted by Type Directors Club

Saturday, November 12, 2016
2pm–5pm
Type Directors Club
347 West 36th Street, Suite 603
New York, NY 10018

Please register on AIGA/NY events page here.

Eat Your Vegetables: Sneaking in Conceptual Thinking During Technical Instruction

Suzanne Dell’Orto
Adjunct Lecturer
Fine & Performing Arts
Baruch College, CUNY

“Eat Your Vegetables: Sneaking in Conceptual Thinking during Technical Instruction” is an experiential progression of graphic design projects that helps to introduce and refine the technical skills essential to professional practice. More important, it overlays other 21st century skills, adding pedagogical depth to the skill-building through an implicit layer of meaning-making, critical thinking, and abstract and symbolic thinking.

My introductory graphic design class is mandated to build the skills to communicate ideas and cover the essence of branding (a highly competitive game of attention-getting, recognition and trust), and the class is enriched by the addition of a critical thinking element. Students imagine, conceptualize, then filter and form allegiances to a random “theme word” assigned at the beginning of the semester. The challenge of deepening the development of this key word threads through 15 weeks of instruction, intersecting critical thinking with learning technical skills. This approach also allows the mimicking of a real-life designer/client relationship, using the theme word as a surrogate client. Students also learn and use tools for thinking in the curricular sequence, some borrowed from other domains such as the writing process of “word mapping”.

Attendees will learn, in this illustrated lecture, that the complexities of contemporary professional practice and the competitive global business context demand a critical and creative approach to foundational coursework––well-prepared hands, eyes, and minds.

This research was presented at the Design Incubation Colloquium 3.1: Kean University on Saturday, Oct 22, 2016.

Major and Life Design for a Wild New World

Karen M. Cardozo, M.Ed., PhD
Assistant Professor of Interdisciplinary Studies
Massachusetts College of Liberal Arts

Some undergraduate institutions offer an interdisciplinary or special major where students integrate their interests and passions to design their own programs of study. In Finding Your Way in a Wild New World (2013), this method is recommended to everyone by social scientist and life coach Martha Beck. Arguing that social structures (including those related to work) are changing faster than conventional education or strategic planning processes can keep pace, Beck suggests that we can best navigate this rapidly shifting landscape by following our instincts and using all five senses in a more fluid, situationally responsive way. This dovetails with Daniel Pink’s thesis in A Whole New Mind (2006) that we have entered a Conceptual Age in which the most successful enterprises will be “high touch” (providing face to face or interactive services that cannot be outsourced) and/or “high concept” (tapping the creative, visual capacities of the right brain in addition to the analytic, verbal capacities of the left brain that are most elicited by educational systems). Barbara Sher (2006) agrees, adding that integrative or interdisciplinary orientations of the polymath types she calls “scanners” will be particularly in demand. Design communication serves as an ideal nexus for all of these insights.

Inspired by Stanford’s Design your Stanford and Design Your Life courses, this presentation argues that 21st century pedagogy should relinquish an outmoded “information age” attachment to content coverage in favor of more self-reflexive learning in which students apply open-ended and iterative design principles to fully maximize their own curiosity, inclinations and opportunities—in college and beyond. As a concrete case study, we’ll look at MCLA’s Interdisciplinary Studies (IDST) program as helpful “design your major” intervention, and present a scaled-up counterpart in life design from one IDST World of Work course, whose final research project requires students to design their lives in two alternate universes: one, the life they think they are planning and the other a path that might unfold from a different point of departure and in response to unpredicted setbacks, risks taken, or plain dumb chance. The resulting insights reveal that while the future is unpredictable, the value of design thinking as a method for navigating the unknown is quite clear.

This research was presented at the Design Incubation Colloquium 3.0: Massachusetts College of Liberal Arts (MCLA) on Saturday, Sept 24, 2016.

The Graphic Design Portfolio: Process Over Product

Irina Lee
Design Director, Bureau Blank
Adjunct Lecturer, School of Visual Arts
Adjunct Lecturer, Department of Visual Communications: Art + Graphic Design
SUNY Farmingdale

Portfolio preparation can be a friendly approach to learning time management, identifying personal career goals, and transitioning from a student to a professional practice. 
 
“Live Interviews + Networking Night” was born out of the necessity to focus and motivate the graphic design seniors. Over the course of 6 weeks, the work leading up to the “big night” provides a real-world setting for students to research the design industry, identify personal career goals, iterate, self-initiate the necessary portfolio work, articulate their work through written case studies, seek out help and feedback from design professionals, and learn to make their own decisions. Instead of the traditional teacher/student reviews, students seek reviews from industry professionals and supplement their work with group reviews and self evaluations. 
 
Through this process, students gain confidence in their work, become stronger writers, improve collaboration and group facilitation skills, and learn how to build their networks. The talk will include students’ work, teaching methods, and tips for anyone interested in incorporating a similar model into their upper-level design courses.

This research was presented at the Design Incubation Colloquium 1.2: New York City College of Technology on Friday, October 31, 2014.

Design Incubation Colloquium 1.1: Queens College

Tuesday, August 26, 2014
Conference Room, Klapper Hall
Queens College
65-30 Kissena Blvd.
Queens, NY 11367-1597

Presentations

Definining Practice, Redefining Education: Five Case Studies
Juliette Cezzar
Associate Director & Assistant Professor
BFA Communication Design
Parsons the New School for Design

Reality Check: Learning About the Difference Between Design and Designer
Yue Chen
Art Director
Office of Visual Communication
New York City College of Technology, CUNY

Engaging the Campus Community with Design Thinking
Andrew DeRosa
Assistant Professor
Queens College, CUNY

Attendees

  • Liz DeLuna, Associate Professor, St. John’s University
  • M. Genevieve Hitchings, Assistant Professor, CityTech—CUNY
  • Lisa Maione, Adjunct Lecturer, Parsons—The New School, Queens College—CUNY
  • Grace Moon, Assistant Professor, Queens College—CUNY
  • Aaris Sherin, Associate Professor, St. John’s University
  • Ryan Hartley Smith, Assistant Professor, Queens College — CUNY
  • Kathryn Weinstein, Assistant Professor, Queens College—CUNY
  • Dan Wong, Assistant Professor, CityTech—CUNY