Critical Practices as Design Scholarship: Opportunities and Strategies

In this paper, we expand upon our guest presentation from Design Incubation 3.3 at Kent State University on March 11, 2017. This paper is written for faculty, scholars, administrators, and practitioners interested in learning more about critical practices and their connection with design scholarship. We also draw attention to strategizing and evaluating critical practices as design scholarship in the context of tenure and promotion.

View a pdf version of this paper. (2017/10/27)

Jessica Barness
Associate Professor
Kent State University

Steven McCarthy
Professor
University of Minnesota

Conventional academic scholarship typically involves publishing one’s research findings in journals and books. In the arts, it may pertain to performing or exhibiting creative work. Design straddles these worlds and adds its own cultural norms, such as industry competitions that seek the commercial work of professional practitioners. Design scholarship, whether written or visual, does not always fit these models.

And so, we ask:

How might design faculty approach the production and dissemination of creative work that is neither client-based nor fine art?

Over the past decade, other paths to knowledge formation and scholarly productivity have emerged, and we refer to these as critical practices. Involving a speculative approach to design (experimental, expressive, future-oriented), critical practices combine an authorial point-of-view with research and the tangible aspects of media, technology, materials, and process.

Critical Practices of Design Scholarship

Critical Design

Products (often) that embody a polemical approach to a prevailing social, cultural, technical, or economic condition.

Critical Making

An approach undertaken in order to explain or understand a theory, phenomenon, or technology. Knowledge is formed through process and product.

Design Authorship

Increased agency through confluence of designing, writing, and production. Includes project intitation and entrepreneurship.

Critical Practices are experiential and use design as scholarship: the collective learning, attainments, and knowledge of scholars within one discipline or across many. Merging intellectual inquiry with designed ‘things’ is the key component to forming a scholarly agenda through critical practice. Scholarship is shaped by the institutional frameworks available for legitimizing and sharing that knowledge, such as the peer review process, learned societies, universities and libraries, and books and journals.

Engaging in critical practices requires an enhanced, rigorous approach to scholarship – a strategic integration of making and writing – that moves beyond industry practice and fine arts traditions, and is distinctly relevant to the design discipline. Some design faculty working in these areas have found diverse scholarly venues to share their creative and intellectual work. These dissemination venues often take their cues from other disciplinary cultures like the arts, humanities, science, engineering and business, and may include conference presentations, juried exhibitions, competitions, publication (written or visual essays), media products, live performances, hybrid venues, collections, and commissions. These venues can be an advantage to design scholars as they are already generally recognized and legitimized by academic culture.

The following pages contain past and emerging scholarship models; considerations for strategizing and evaluating scholarship; case studies of scholarly critical practice; and concludes with implications for purposes of tenure and promotion.

Design Scholarship: Traditional Model
Figure 1: Traditional Scholarship Model for Design Faculty. Barness and McCarthy, 2017.

Traditional Scholarship Model: Art Department Context

The traditional scholarship model for design faculty, at least in second half of the twentieth century, was situated within fine arts departments. In this context, the emphasis was on teaching pre-professional courses and designing “things,” either through professional practice (typically client-oriented commercial work) or through creating personally expressive art work. The former found dissemination through industry competitions and trade publications, while the latter was exhibited in galleries and museums.

Emerging Scholarship Model: Design Program Context

In this emerging model, with design often in its own academic department, research informs teaching and is conducted to create new knowledge for the discipline. Critical practices such as critical making, critical design and design authorship are used to inquire about, and respond to, complex social challenges that often lie outside of professional practice concerns.

Design Scholarship: Emerging Model
Figure 2: Emerging Scholarship Model for Design Faculty. Barness and McCarthy, 2017.

Strategizing and Evaluating Design Scholarship

Considerations for evaluating design scholarship in higher education include faculty effort, the scholarly product, the selection process, dissemination venues, scope (local, regional, national, international), and the resulting impact. The design scholarship matrix below provides specifics on considerations such as these. Evaluating design scholarship necessitates an understanding of how these works “fit” into traditional academic contexts.

Design faculty must strategize their work to connect with expectations for tenure and promotion; however, this may pose challenges if tenure and promotion guidelines do not explicitly allow for diverse forms of scholarship. Thus, the faculty member may need to strategize competitive dissemination as well as determine the impact of a project for purposes of tenure and promotion.

The case studies on the following pages are all self-initiated, critical practice projects. For each, authorship, links, and brief descriptions are provided. Additionally, we have included suggestions on the ways this design scholarship matrix may be applied as projects are approached (by faculty) and evaluated (by colleagues, reviewers, and administrators).

Design Scholarship Matrix

(can be applied sequentially from left to right columns, and non-sequentially with different entry points)

Effort1, 2 Product3 Selection process5 Dissemination7, 8, 9 Impact10, 11
Designing, writing, editing, developing, curating, researching, creating, interviewing, applying, prototyping, analyzing, evaluating, consulting, directing, etc. Design4, article, paper, book, chapter, report, invention, presentation, artwork, media work, product, exhibit, grant application, workshop, etc. Peer-reviewed, juried, blind reviewed6, editor reviewed, invited, nominated, crowd-sourced, competitive, self-initiated, commissioned, critical evaluation, etc. Publication, exhibition, conference, collection, presentation, popular, press, symposium, performance, broadcast, marketplace, patent, workshop, etc. Citations, collections, awards, number of viewers/users/visitors, funded, licensing, media attention, legislation, regulation, human welfare, policy, environmental impact, quality of life, commercial success, other evidence
1. Consideration of role if collaborative scholarship

2. Consideration of relationship to core discipline if interdisciplinary or extra-disciplinary

3. The product is tangible and/or retrievable

4. Designed work can be: object, image, experience, interaction, performance, service, environment, etc.

5. Consideration of acceptance rate if known

6. “Blind reviewed” refers to anonymity between reviewer and submitter, and can apply to selection criteria beyond journal articles, such as juried exhibits and competitions

7. Consideration of reputation or ranking of venue or publication if known

8. If exposed to different audiences, works can be disseminated in multiple venues (i.e. traveling exhibits, different jurors)

9. includes in print and online, and analog and digital formats

10. Consideration of scope (local, regional, national, international) if known

11. Consideration of impact factor

Figure 3. Design Scholarship Matrix, courtesy of Steven McCarthy.

Critical Making: Design and the Digital Humanities, Visible Language (2015)

Jessica Barness, Amy Papaelias (editors)

Anne Burdick, Donato Ricci, Robin de Mourat, Christophe Leclercq, Bruno Latour, Holly Willis, Tania Allen, Sara Queen, Stephen Boyd Davis, Florian Kräutli, Steve Anderson, Padmini Ray Murray, Chris Hand, Jentery Sayers, Steven McCarthy (authors)

The special issue of Visible Language journal, “Critical Making: Design and the Digital Humanities” (vol. 49, no. 3; double-blind peer reviewed) locates where, how, and why critical making is emerging and the scholarly forms it takes. Nine articles by an international group of authors were organized into two areas that blurred disciplinary boundaries: Theories and Speculations (methods and systems to facilitate research), and Forms and Objects (publishing, prototyping, and hacking practices). The editors approached the issue itself as research in critical making by performing a text analysis and created data visualizations to better understand the language used to communicate the concept of critical making and show structural connections among the articles.

http://visiblelanguagejournal.com/issue/172

EFFORT
• editing
• designing

PRODUCT
• journal issue
• data visualizations

SELECTION PROCESS
• self-initiated
• editor reviewed
• critical evaluations

DISSEMINATION
• publication

Critical Making Zine (2012), Disobedient Electronics (2017)

Garnet Hertz with various contributors

Critical Making Zine and Disobedient Electronics are self-published, handmade book projects that critically examine the ways making can extend conversations on technology, society, and culture. The ten volumes of Critical Making contain works by over 70 contributors from various disciplines, and produced using a photocopy machine and staples. Similarly, the contributors to Disobedient Electronics are also scholars, writing on projects and perspectives surrounding the theme of ‘Protest’. Both works have been exhibited internationally and acquired by permanent collections.

They were also given away for free to project contributors, individuals, and organizations.

http://conceptlab.com/criticalmaking/
http://www.disobedientelectronics.com/

EFFORT
• designing
• curating
• creating
• writing

PRODUCT
• book (handmade editions)

SELECTION PROCESS
• self-initiated
• juried
• peer reviewed
• invited

DISSEMINATION
• exhibitions
• collections
• published articles
• presentations

IMPACT
• citations
• media attention

The Best American Book of the 20th Century (2014)

Image credits: Onomatopee website.

Societé Réaliste
Project Projects (design)
Onomatopee (production)

An investigation into language and collage, The Best American Book of the 20th Century presents the intertextuality of multiple narratives, author-reader dynamics, and shape of language over time. The project was also conceived as an exhibition, as a “‘stockroom-booksale’, resonating the symptoms of mass-distribution as visualized both on a sculptural and a graphic, formalized level” (Onomatopee web site). The book is composed entirely of the first lines from best selling books spanning 1900–1999.

http://www.onomatopee.net/project.php?progID=019f131ccccd023b1808bdb9d7bef9ff

EFFORT
• designing
• writing

PRODUCT
• book (mass produced)

SELECTION PROCESS
• self-initiated
• commissioned

DISSEMINATION
• exhibitions
• marketplace

IMPACT
• media attention
• commercial success
• citations

MediaWorks Pamphlet Series (2002–05)

MIT Press, various authors and designers

The MIT Press MediaWorks Pamphlet Series merges form and function through collaborative pairings of writers and designers. The presence of co-authorship is amplified through the weaving together of design decisions and primary written narrative, resulting in objects that are “zines for grown-ups, commingling word and image, enabling text to thrive in an increasing visual culture” (MIT Press website).

https://mitpress.mit.edu/sites/default/files/titles/content/mediawork/index.html

EFFORT
• designing
• writing

PRODUCT
• book (mass produced)

SELECTION PROCESS
• editor reviewed
• commissioned

DISSEMINATION
• marketplace

IMPACT
• media attention
• commercial success
• citations

The Electric Information Age Book and album (2011–12)

Jeffrey T. Schnapp, Adam Michaels (book)
The Masses (album)
Project Projects (design)

The Electric Information Age Book, and its audio extension, continue the investigation of mass-market publishing and graphic experimentation begun in the late 1960s by Jerome Agel, Quentin Fiore, and Marshall McLuhan with The Medium is the Massage. The LP mixes musical genres with text samples from the book. This project exemplifies collaborative work that explores the edges of media and performance, while also encompassing scholarly thought and creative practice.

http://www.inventorypress.com/product/the-electric-information-age-book-mcluhan-agel-fiore-and-the-experimental-paperback

https://wearethemasses.bandcamp.com/

EFFORT
• designing
• researching
• creating

PRODUCT
• book (mass produced)
• vinyl record

SELECTION PROCESS
• self-initiated
• editor reviewed

DISSEMINATION
• marketplace
• digital distribution (audio tracks)

IMPACT
• media attention
• commercial success
• citations

Best Made / Re Made

Peter Buchanan-Smith (left)
Rebekah Modrak (right)

Re Made Plunger, a project by Rebekah Modrak, is a parody of Best Made Axe, a retail product by Peter Buchanan-Smith. Re Made is “a very pointed, and useful, example of object-as-critique, setting off a very serious line of questioning about the ideologies and biases embedded in designed things.

If a picture is a worth a thousand words, maybe sometimes the right critical object is worth a thousand critical essays”

(http://designobserver.com/feature/object-vs-object/38464).

https://www.bestmadeco.com/shop/blades-axes/axes
http://remadeco.org/

EFFORT
• designing
• researching
• creating

PRODUCT
• website
• product

SELECTION PROCESS
• self-initiated
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentations

IMPACT
• media attention
• citations
• number of views

All Possible Futures (2014)

Image credits: All Possible Futures website.

Jon Sueda (curation)

Curation as critical practice is also a scholarly means to investigate a topic and engage the public. All Possible Futures explores speculative work by contemporary graphic designers. This broad spectrum of work includes self-initiated projects, experimental client work, and other endeavors that respond to a question of “what if?” – and highlights the potential for expanding the conventional boundaries of design practice. Moving design away from its expected context, the exhibition provides opportunity for visitors to interact with designed “things” in a new way.

http://allpossiblefutures.net/

EFFORT
• curating
• researching

PRODUCT
• exhibition

SELECTION PROCESS
• self-initiated
• invited (exhibition venue)

DISSEMINATION
• exhibition

IMPACT
• media attention
• number of visitors
• citations

Curarium (2015)

metaLAB, Harvard University

Curarium is an example of research at the intersection of experimental humanities, data visualization, and design. According to the project webpage, the interface is a “collection of collections, an ‘animated archive,’ designed to serve as a model for crowdsourcing annotation, curation, and augmentation of works within and beyond their respective collections.” Curarium integrates visual and interactive argumentation with storytelling and annotation, and presents a possible means to explore museum collections in a compelling, engaging way.

https://curarium.com/

EFFORT
• designing
• researching
• developing

PRODUCT
• website

SELECTION PROCESS
• self-initiated
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentation

IMPACT
• number of viewers or users
• citations

Casualties of War (2005)

Image credits: Daniel Jasper.

Daniel Jasper

Casualties of War is a series of design projects that sought to visually enumerate and differentiate the growing list of United States military fatalities in the current Iraq War. These are projects that enumerate the total number of fatalities (quantity) yet strive to differentiate among the individual soldiers (quality). For the first time in the history of the United States women are fighting in a war zone as enlisted soldiers and as a result many are dying. The quilt results from a process by which portraits of American women soldiers killed in the Iraq War are repurposed from digital images grabbed from the Faces of the Fallen interactive feature on WashingtonPost.com into large-scale patchwork quilts. The fabric is also repurposed from second hand clothing and upholstered furniture.

EFFORT
• designing
• creating

PRODUCT
• quilt

SELECTION PROCESS
• self-initiated
• peer reviewed
• juried
• invited

DISSEMINATION
• exhibitions
• published articles
• presentation
• collections

IMPACT
• citations
• awards
• collections
• media attention

Emigre Magazine Index (2012), Vision in the Making (2017)

Image credits: Courtesy of the authors.

Jessica Barness

In these two projects, the contents of an archive or collection are translated to new contexts. The Emigre Magazine Index (left) is a digital interface developed as part of a public engagement program at the Goldstein Museum of Design. This online finding tool situates the contents and contributors of all sixty-nine issues in an interactive context, and served as a means to investigate authorship hierarchies and resulting navigational challenges. The close reading of texts outside traditional design literature prompted the development of Vision in the Making (right), a visual essay-manifesto composed of text snippets found within the editor’s introductions to inaugural issues of design periodicals. This textual assemblage preserves original typefaces and presents a glimpse of design publication history through critical, creative analysis.

http://jessicabarness.com/projects/emigre.html
http://jessicabarness.com/projects/vision-in-the-making.html

EFFORT
• designing
• researching
• developing
• prototyping

PRODUCT
• website
• article

SELECTION PROCESS
• self-initiated
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentations

IMPACT
• citations
• number of viewers
• media attention

WYSi-WE (What You See is What Emerged) (2013)

Image credits: Courtesy of the authors.

Jessica Barness

WYSi-WE (What You See is What Emerged) is a series of graphic assemblages created to investigate social intersections and photographic documentation of human nature. Photographs, sourced by keywords related to class, faith, gender, politics and sexuality, are fused together at the level of code bits (a technique known as databending or glitching) to graphically expose the influence of one piece of social identity on another. Understanding the visual work requires viewing the assemblages in published or exhibited form; each work is accompanied by documentation of its text-image parts, and the viewer is invited to read through the compositions in multiple ways.

http://jessicabarness.com/projects/wysiwe.html

EFFORT
• designing
• writing

PRODUCT
• collages
• article

SELECTION PROCESS
• self-initiated
• juried
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentation
• exhibitions

IMPACT
• citations
• number of exhibition visitors

Book Art The Information Electric Age (2015)

Image credits: Courtesy of the authors.

Steven McCarthy

Operating under the theoretical frameworks of ‘remediation’, ‘recontextualization,’ and ‘critical design,’ this project proposes an alternative method to standard book reviews and to notions of publishing. It is a critical book review with a supporting essay that includes an in-depth description of the author’s hybrid digital-analog process. Book Art is a critical remix of The Electric Information Age Book McLuhan/Agel/Fiore (Jeffery Schnapp and Adam Michaels), with cameo appearances by The Medium is the Massage. Book Art uses collage to reconfigure and re-imagine these books as a commentary on mediation, information, expression, communication, and authorship.

http://faculty.design.umn.edu/mccarthy/BookArt.html

EFFORT
• designing
• writing
• creating

PRODUCT
• book (on-demand distribution)

SELECTION PROCESS
• self-initiated
• juried
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentation
• exhibitions
• marketplace

IMPACT
• citations
• awards
• commercial success

Wee Go Library (2016)

Image credits: Courtesy of the authors.

Steven McCarthy

Wee Go Library is a small, mobile display unit for twenty-two altered books. The books were harvested from Little Free Libraries in the Twin Cities (“take a book, leave a book”) as a commentary on neighborhood, community, design, architecture, and of course, books. Custom-built oak and pine cabinets are mounted to a metal hand-truck; drawers are felt-lined; the Wee Go Library sign is laser-cut in oak. Each book is sourced to its donor library with a small pamphlet that has a pin-pointed map and photos of the library structure and sponsoring house. Various re-mixing techniques were used to enliven the books: collage, rebinding, cutting, folding, tearing and gluing.

http://faculty.design.umn.edu/mccarthy/WeeGoLibrary.html

EFFORT
• designing
• writing
• researching
• creating

PRODUCT
• cabinet
• books (altered)
• pamphlets

SELECTION PROCESS
• self-initiated
• juried
• peer reviewed
• invited

DISSEMINATION
• published articles
• presentation
• exhibitions

IMPACT
• citations
• awards
• media attention

Implications for Tenure and Promotion of Design Faculty

In conclusion, we recommend the following be considered by faculty engaging in critical practice as design scholarship. These questions should be addressed in the early stages of projects and research agendas — in connection with an institution’s guidelines for tenure and promotion – to clarify expectations and possibilities.

Academic Culture

  • Is your environment accepting of diverse forms of scholarship?
  • Are senior colleagues supportive?

Tools and Procedures

  • Do your tenure and promotion guidelines “literally” accommodate diverse forms of scholarship?
  • Can ‘novelty’ of critical practices be leveraged into impact, rigor, etc.?

Interdisciplinary and Collaborative Work

  • Can documentation, support, and legitimacy be garnered from other fields (humanities, the arts, sciences, etc.)?
  • Is collaborative work supported, and in what ways?

External Reviewers

  • Are the external reviewers appropriate for evaluating the candidate’s dossier for tenure and/or promotion?

Jessica Barness (MFA University of Minnesota) is an associate professor in the School of Visual Communication Design at Kent State University. Her research resides at the intersection of design, humanistic inquiry, and interactive technologies, investigated through a critical, practice-based approach. She has presented, exhibited, and published her work internationally, and co-edited the special issue of Visible Language journal, Critical Making: Design and the Digital Humanities.

http://jessicabarness.com

Steven McCarthy (MFA Stanford University) is a professor of graphic design at the University of Minnesota, Twin Cities campus. His long-standing interest in design authorship, as scholar and practitioner, has led to publications, presentations, exhibits and grant-supported research in a dozen countries. His book on the topic, The Designer As… Author, Producer, Activist, Entrepreneur, Curator and Collaborator: New Models for Communicating was published in 2013 by BIS Publishers, Amsterdam. McCarthy is currently serving a three year term on the board of the Minnesota Center for Book Arts.

http://faculty.design.umn.edu/mccarthy/index.html

Agents of Change: Inspiring the Next Generation of Art Directors

James Wojtowicz 
Associate Director of Art Direction and Industry Development
School of Advertising
Academy of Art University
San Francisco, California

Many, if not most Art Directors did not plan on being Art Directors as a kid. There are lots of reasons why. Chances are they were tacitly, if not actively discouraged by parents and guidance counselors, from pointing towards anything with the word art in the job title. This and media profiling, that in general, rank a career in advertising somewhere between becoming a politician and a used car salesperson.

That needs to change. More than ever, Art Directors today can be the driving force behind positive social impact and not just a client’s bottom line. College bound students need to know this. They need to be more exposed to the fact that creativity is a learnable and applicable skill – one that can be used on demand, to develop smart, compelling messaging that inspires meaningful change in the world.

Insights from experienced professionals have tremendous impact on young minds in search of a career path. This presentation provides a set of tools for influencers to encourage the next generation of Art Directors/Agents of Change. Perhaps actor Kevin Spacey said it best “If you’re lucky enough to have done well, then it’s your responsibility to send the elevator back down.”

This research was presented at the Design Incubation Colloquium 4.1: San Jose State on Saturday, Sept 30, 2017.

Colloquium 4.2: CAA Conference 2018 Call for Submissions

Colloquium 4.2:CAA 2018 Los Angeles. Deadline for abstract submissions: December 21, 2017.

Hosted by CAA Affiliated Society, Design Incubation.

We invite designers—practitioners and educators—to submit abstracts of design research.  Presentations are limited to 6 minutes, preferably Pecha Kucha style. A moderated discussion of the research will follow.

Design Incubation Colloquium 4.2: CAA 2018 Los Angeles
Saturday, February 24, 2018
2:00–3:30 PM
Room: 402A, Los Angeles Convention Center

Details of colloquium can also be found on the Colloquium 4.2: CAA 2018 LA page.

We are accepting abstracts for presentations now until December 21, 2017.
For details visit the Colloquium Overview description, and online Colloquium Abstract Submission form.

Questions can be directed to info@designincubation.com.

 

Safe Niños: A Co-Creation Case Study

Susannah Ramshaw
Associate Director
Designmatters
ArtCenter College of Design

Over 7 million children a year suffer from severe burn injuries in Latin America. COANIQUEM, a non-profit pediatric treatment facility in Santiago, Chile that cares for young burn survivors free of charge, partnered with Designmatters at ArtCenter College of Design in the Spring of 2016 to develop innovative interactive environments for pediatric healing. In the Safe Niños transdisciplinary studio, students were challenged to co-create with stakeholders to reinvigorate the six-acre campus with human-centered and engaging environments aimed at optimal healing for patients and their families, and support the holistic medical approach of the center. Designmatters faculty guided students to use various design ethnography tools, from day-in-the-life patient journeys to brainstorming sessions with medical staff, enabling them to uncover insights and opportunities informed by stakeholders’ daily behaviors and activities across campus. Two follow-up field testing trips allowed a smaller group from the studio to test concepts and push co-creation and empathic methodology to arrive at novel, useful and integrated solutions that were ultimately implemented at COANIQUEM’s campus by Summer 2017, thanks to a nearly-$50,000 award supplied by Sappi North America’s Ideas that Matter grant. Patients at COANIQUEM now enjoy a system of environmental wall graphics and wayfinding, an interactive passport and storybook for the 10 rehabilitative therapies, and an area dedicated specifically for teenagers on campus.

This research was presented at the Design Incubation Colloquium 4.1: San Jose State on Saturday, Sept 30, 2017.

Teaching Sea Changes

Andrea English
Lecturer
Department Of Design
San José State University

How can design education facilitate the relationship between the deepest passions of students and today’s urgent needs? How can design curricula teach students to creatively presence transformation, meaning, and compassion? The BA Senior capstone class at SJSU engages students at the creative intersection of their lives, their work, and the world. Starting with the premise that creativity sources within each of us, students design their “calling intentions” and clarify what meaningful work means to them. They envision products, services, projects, or initiatives that can inspire and influence sea changes. These spring from a deeply authentic place within themselves and address issues including water, human rights, gender equality, and more. Through lectures, workshops, visualizations, and storytelling, they begin to design work worth doing.

This presentation briefly introduces the innovative and integrative Sea Change Design Process® (designed by Lauralee Alben) on which this course is built, and showcases student design projects that result from a semester-long exploration. The student work visualizes highly abstract ideas; leverages personal calling intentions into organizational intentions, offers holistic approaches to solution-finding, and explores the relationship between design and human experience.

This research was presented at the Design Incubation Colloquium 4.1: San Jose State on Saturday, Sept 30, 2017.

Beyond the Page: InDesign for Rapid UI/UX Prototyping

Dave Gottwald
Assistant Professor
Art + Design
College Of Art And Architecture
University Of Idaho

I was faced with some interesting challenges this past spring when I was asked to revamp our Interaction Design coursework in the Art + Design program at the University of Idaho. I had to bring it up to current industry practice, which was no problem on the syllabi end. Software tools, however—that was going to be tricky. There are currently a handful of applications for UI/UX development that allow for the design of complete interfaces, user flows, and live prototyping. The most popular tool in the industry is a Mac-only product, but more than half our students own PC laptops. Ouch. Industry stalwart Adobe had recently introduced a competing product, but it’s still in beta for PC and Mac, so my university IT department said no go.

In hindsight, forcing me to innovate and leverage a tool which was already supported was actually the best thing the University could have done. What I discovered is that Adobe InDesign has value far beyond the page—the master pages, robust stylesheet support, and typographic finesse actually make it a winner for interaction design work. I was amazed at how quickly my students advanced, and all were UI/UX first-timers. The advantage they all shared was their familiarity with InDesign from prior courses.

Rather than having to teach students new thinking and completely new software within the same course, I could focus on conceptual pedagogy. I had found a hidden virtue; using a familiar tool in a new context, rather than trying to introduce a new tool. I argue that students in my Interaction Design I course experienced an accelerated learning curve—while producing portfolio pieces exhibiting far higher levels of craft—by repurposing software they had already mastered. All quickly developed fully tested, live, mobile app prototypes within a single semester.

This research was presented at the Design Incubation Colloquium 4.1: San Jose State on Saturday, Sept 30, 2017.

Lines

Tina Korani
Assistant Professor of Media Design
School of Journalism and Mass Communications
San Jose State University

“Lines” is a project aiming to represent today’s society and the barriers that human beings are creating around themselves. This project explores human connections and separations, using the concept of dots and lines, in ways both literally and metaphorical. Through visual investigations, I will explain how these lines are developed and how the development of these lines affects our society, in good and bad ways.

I use fundamental visual elements such as dots and lines, to express an in-depth concept through a simple language. Through my exploration dots and lines are the basic foundation of our everyday life and environment – both literally and metaphorically.

Sometimes these lines bring people together and have a positive effect in our society and sometimes they divide people. These lines can be: culture, race, sex, language, and religion.

I investigated through searching for my aesthetic and visual language how and why human beings are developing these lines around themselves and what are the consequences and results of these lines in our lives.

My project is built around three different media: a silent video, 15 illustrations and a book.

This research was presented at the Design Incubation Colloquium 4.1: San Jose State on Saturday, Sept 30, 2017.

Devising Design Projects: From Conception to Deployment

Design Incubation invites educators, students and professional designers for a conversation focused on the creation of design projects, assignments and syllabi.

Saturday, October 21, 2017
2pm–5pm

Type Directors Club
347 West 36th Street
Suite 603
New York, NY 10018

The development of design projects and course plans is being conducted in increasingly complex educational environments requiring a more sophisticated set of thoughtful and negotiated responses. Educators work to devise projects that will best serve students, the discipline and the profession. Once complete they then have to decide how and when these materials should be revised and updated. We must weigh our responsibility to be innovative and experimental against the need to be pragmatic and mindful of concerns such as job readiness and technological competencies. Design Incubation invites educators, students and professional designers to join us and a panel of experienced design educators for a lively and informative conversation focused on the myriad considerations that come into play during the creation design projects, assignments and syllabi and the thorny issues associated with their development and distribution.

The conversation will be moderated by Aaris Sherin, Professor of Design at St. John’s University and Liz Deluna, Associate Professor of Design at St. John’s University.

Ned Drew
Professor, Graphic Design Coordinator
Rutgers University-Newark

Co-editor, Design Education in Progress: Process and Methodology, Volumes 1, 2 and 3

Alex Girard
Assistant Professor Graphic Design
Southern Connecticut State University

Debbie Millman
Host, Design Matters
Chair, Masters in Branding
School of Visual Arts

Scott Santoro
Adjunct Professor
Pratt Institute

Author,
 Guide to Graphic Design

 

 

Ned Drew

Drew was a member of the AIGA’s DEC Steering Committee and is the Director of The Design Consortium, a student/teacher design studio. Drew was the co-editor of Design Education in Progress: Volumes 1, 2 and 3 and co-author of BY ITS COVER, Purity of Aim: The Book Jacket Designs of Alvin Lustig and George Giusti: The Idea is the Heart of the Matter.

Drew work has been included in Typographic Design: Form and Communication, Graphic Design Referenced, US Design 1975-2000, Working with Computer Type, the AIGA’s Rethinking Design 3: Speaking Volumes, Graphic Design Solutions and Color Management.Drew’s work has also been recognized by the AIGA, the TDC, the IDA, the Art Directors Club, Creativity, the FPO Awards, the UCDA and the AAM as well as Graphis, CA, Print and How magazines.

Ned Drew heads the Graphic Design area at Rutgers University-Newark where he teaches design and design history courses.

Alexander Girard

Alex Girard is an Assistant Professor of Graphic Design at Southern Connecticut State University. At SCSU, he serves as the Graphic Design program lead for the Art Department. Girard’s experience includes graphic design, web design, social media management, marketing and organizational leadership. He received a BA from the University of Northern Iowa, where he studied Graphic Design and Painting in 2004 and a MFA in Graphic Design from the Rochester Institute of Technology in 2007. While at RIT, his research focused on using principles of graphic design to deconstruct, evaluate and reconstruct methods for developing organizational structures within a collaborative problem-solving environment. Girard continues this research and works to identify intersections between industry and academia that allow his students to engage with curriculum in collaborative, authentic, and meaningful ways.

Debbie Millman

Debbie Millman is Co-Founder and Chair of the Masters in Branding Program at the School of Visual Arts in New York City. She is also President of the design division at Sterling Brands where she has worked on the redesign of over 200 global brands, including projects with P&G, Colgate, Nestle, Kraft and Pepsi. Millman has authored six books on branding and an in 2005 she began hosting “Design Matters” the first podcast about design on the Internet. In 2011, the show was awarded a Cooper Hewitt National Design Award. Millman currently serves on the board member of The Type Director’s Club (TDC) and is President Emeritus of AIGA.

Scott Santoro

Scott W. Santoro is an adjunct professor at Pratt Institute, teaching graphic design there for over 20 years. He is the author and designer of “Guide to Graphic Design,” published by Pearson Education, which was recently translated into both Chinese and Arabic. Scott has served as a Fulbright judge for the program’s review of student design applications, and for Sappi Paper’s “Ideas that Matter” design grant. He was both a symposium presenter and design judge for the Brno International poster biennial in the Czech Republic, and speaker for the Australian Graphic Design Association’s seven city chapters. Scott received his BFA in graphic design from Pratt Institute, and his MFA from Cranbrook Academy of Art. His studio, Worksight, is a noticeable entity among New York City design firms.

Announcement: Educators Communication Design Awards 2017

Design Incubation, the esteemed 2017 awards jury, and Bloomsbury Publishing is pleased to announce the recipients of the Design Incubation Educators Awards in Communication Design 2017 in the categories of Scholarship: Creative Work, Scholarship: Published Research, Service, and Teaching.
Thank you to all who entered the competition and those who participated in recognizing the efforts of academics in design research.

Category: Scholarship Creative Work

Portraits of Obama: Media, Fidelity, and the 44th President
Scholarship: Creative Work Award Winner

Kareem Collie

Lecturer

Harvey Mudd

Stanford University

Category: Scholarship Published Research

Critical Making: Design and the Digital Humanities
Scholarship: Published Research Award Winner

Jessica Barness

Associate Professor
Kent State University


Amy Papaelias

Assistant Professor
SUNY New Paltz

Category: Service

The Sit&Tell Project
Service Award Winner

Jenn Stucker
Associate Professor
Bowling Green State University

Category: Teaching

BMORE Than The Story
Teaching Award Winner

Audra Buck-Coleman
Associate Professor

University of Maryland College Park

 

White Plains Storefront Project: Art In Vacant Spaces
Teaching Award Runner-up

Warren Lehrer

Professor
School of Art+Design
Purchase College, SUNY
Founding Faculty Member
Designer as Author Graduate Program
SVA (School of Visual Arts)

 

Science Through Storybooks
Teaching Award Runner-up

Martha Carothers

Professor

University of Delaware

Jurors

Audrey Bennett
Professor
Communication and Media
Rensselaer Polytechnic Institute

Steven McCarthy (Chair)
Professor of Graphic Design
University of Minnesota

Emily McVarish
Associate Professor
Graphic Design; Design; Writing
California College of Art

Maria Rogal
Professor of Graphic Design
University of Florida

David Shields
Associate Professor & Chair of Department of Graphic Design
Virginia Commonwealth University

 

Portraits of Obama: Media, Fidelity, and the 44th President

Scholarship: Creative Work Award Winner

Kareem Collie
Lecturer
Harvey Mudd
Stanford University

“In a 24/7 media environment that bombards us with all kinds of content and exposes us to all kinds of arguments, some of which don’t always rank that high on the truth meter…information becomes a distraction, a diversion, a form of entertainment, rather than a tool of empowerment, rather than the means of emancipation. So all of this is not only putting pressure on you; it’s putting new pressure on our country and on our democracy.” -Obama

President Obama made this statement in May 2010, during one of his most tumultuous years in office— healthcare reform, financial reform, the BP oil spill … the list continues. The notion of being bombarded by media is not a new one. This idea was discussed often during the last half of the 20th century, as television became ubiquitous in American life. The proliferation of media content, voices, and audiences (specifically in relationship to news content) continue to grow and reach into every aspect of our lives through 21st century media tools and channels. The discourse on media and its impact on society continue to call for scrutiny, and as Obama says, it continues to put “new pressure on our country and on our democracy.”

Using Obama as a prism, I examine the culture of American mass media, examining the fidelity of news content amongst the ever-growing, ever-fragmenting, modern media landscape. I investigate the audience’s active engagement in the construction of their relationship to reality, the flawed nature of news makers and their perceptions of the world, and offer an alternative narrative approach to the construction of the self.

I approach this essay through the convention of narrative and visual communication. I discuss narrative as a mechanism of our individual cognition and cultural engagement, allowing for personal and collective understanding of the world around us. The tools of visual communication design are used to reframe the discussion of today’s 24/7 media environment, hoping to step outside of the “wolf’s gullet,” using the tools that help coat its lining.

My hope here is three-fold: (1) Using President Obama as an example, I wish to examine and illuminate the current role of media in our lives, (2) reframe the discourse of media and the active nature of the audience through the use of visual communication design, to pose new questions and answers and (3) present an alternative means of finding our sense of self within the deluge of media today.

Fidelity-NewPaperXLiminalX-FiveXPager

Kareem Collie is a lecturer at Harvey Mudd College and Stanford University. He is a design professional, with over fifteen years of experience designing, directing, and leading projects in branding, advertising, interactive, and creative strategy. His collaborative and leadership skills span across diverse areas of the industry, from the boardroom to the classroom.

Kareem is also a lifelong learner and educator, with a decade of experience teaching design and design thinking. His research interests are visual communications, design thinking, narrative, audience reception, and media theory.

As a deep thinker, visual storyteller, and maker, Kareem endeavors to inject more critical thinking and intentionality into the creative process, a notion that drives both his practice and pedagogy.

 

Recipient of recognition in the Design Incubation Communication Design Awards 2017.