Teaching Procedural Rhetoric: Some Lessons

Challenges of analyzing and designing artifacts that presume to use interactivity for communication.

Ian Bellomy
Interaction Designer

This presentation will summarize lessons learned from studio coursework that incorporated Bogost’s concept of procedural rhetoric — an idea about how interactive artifacts make claims, i.e. communicate, by way of their behavior. I incorporated the topic in response to observing multiple senior communication design capstone students treat interactivity as a kind of generic value-add opposed to a space for making communication-affecting decisions. My hope was that the concept would lend students a better conceptual scaffolding for engaging the general challenges of analyzing and designing artifacts that presume to use interactivity for communication.

Results were mixed.

Crafting procedural rhetoric requires crafting emergent phenomena, which is difficult even absent communication goals. Moreover, my initial attempt to simply this challenge by having students design analog artifacts instead of digital ones only replaced the student need for programming competency with a non-trivial need for analog game design competency.

Moderately successful solutions did occur however and project development often showed some movement towards solutions that better integrated visuals and interaction in support of some subject matter. A few students also formulated sophisticated procedural insights about their project’s topic, indicating some systems-thinking growth.

Unexpected positive outcomes also manifest. Some students discovered solutions that worked, in a sense, despite not fitting the procedural rhetoric structure. This helped me formulate alternative strategies for interactive communication in general. I also learned I could isolate components of the procedural rhetoric concept in ways that afforded valuable learning opportunities about causal relationships. I incorporated these insights into later projects.

This research was presented at the Design Incubation Colloquium 6.1: Quinnipiac University on October 5, 2019.

Guns ARE Alive: How Design/Technology Literacy is Missing From the Gun Debate in America

Design illiteracy affects the gun debate by obscuring how firearms fit into our culture.

Glenn LaVertu
Professor
Parsons, The New School

Gun rights advocates often use arguments like “Guns don’t kill people, people kill people,” or “Cars kill people, too.” These arguments expose a serious design illiteracy issue: that we either ignore or misunderstand the process, evolution, and purpose of weapon design and industrial design in general. Design illiteracy affects the gun debate by obscuring how firearms fit into our culture as well as how they have shaped our history.

Philosophical issues in fields such as aesthetics, technology and ethics greatly affect the gun debate in America in three distinct but overlapping areas: first, as a historical recognition of the gun and its presence as an emblematic container of a legacy of violence, death and power; second, for guiding gun control legislation via a determination and consequent categorization of firearm technology as being appropriate or inappropriate for civilian use; and third, by creating a set of ethics that considers the gun an active and animate object, complicit in the phenomenon of human violence.

This presentation will feature research on six pivotal technological innovations in gun design and the historical contexts for which new firearms features were created, and how an understanding of these design intentions can reshape the political discourse. I will also examine arguments made within the gun debate and how a better understanding of design can change our perception of guns as more than mere objects to become physical extensions of ourselves, reshaping the ethics from which they are considered.

We rarely consider the role which design plays in our lives and in the things we use, let alone as part of the discussion about guns; and in those rare instances when we do, we prove that we don’t know much about design, or guns. The analysis here will show that design, while an important and foundational facet to the debate, is an area of knowledge we are sorely lacking.

Whatever your stance on the gun issue, better design knowledge can raise more nuanced questions and can steer the argument in more positive ways. Perhaps by broadening the debate to design we can find a new consensus or allow for compromise. It is crucial at this moment, with so much gun violence at the center of our lives, that we give it a try. Lives are at stake.

This research was presented at the Design Incubation Colloquium 6.1: Quinnipiac University on October 5, 2019.

Design Incubation Colloquium 6.1: Quinnipiac University

Design Incubation Colloquium 6.1 (#DI2019oct) will be held at the School of Communications at Quinnipiac University on Saturday, October 5, 2019.

Design Incubation Colloquium 6.1 (#DI2019oct) will be held at the School of Communications at Quinnipiac University on Saturday, October 5, 2019.

Hosted by Courtney Marchese and the School of Communications. This event is open to all interested in Communication Design research.

Sat, October 5, 2019
10:00 AM – 5:30 PM

Quinnipiac University
School of Communications
Room CCE207
275 Mount Carmel Avenue

Hamden, CT 06518

Featured Presentation

The Hamden Hunger Project
Courtney Marchese
Associate Professor of Interactive Media + Design
School of Communications
Quinnipiac University

Amy Walker
Assistant Professor
Journalism
Quinnipiac University

Michaela Mendygral
Design, Journalism Student
Quinnipiac University

presentations

Guns ARE Alive: How Design/Technology Literacy is Missing From the Gun Debate in America
Glenn LaVertu
Professor
Parsons, The New School

Teaching Procedural Rhetoric: Some Lessons
Ian Bellomy
Interaction Designer

Place Matters: Design for Regenerating Under-Utilized Spaces
Yi-Fan Chen
Assistant Professor of Interaction Design
Farmingdale State College

Jerald Belich
Assistant Professor
Armstrong Institute for Interactive Media Studies
Miami University

Yashodhan Mandke
User Experience Consultant
Fusion Alliance

In Restless Aesthetic Pursuit: Recontextualizing Typography
Maria Smith Bohannon
Assistant Professor
Oakland University

Developing Design Curriculum Assessment Goals and Student Learning Outcomes; A Case Study: Typography
Andrea Hempstead
Assistant Professor
Texas A&M University – Corpus Christi

Using Things to Scaffold Difficult Conversations for Collegiate Residence Life Orientation Participants
Michael Arnold Mages
Assistant Professor
Northeastern University

Reading Color: Type in and on Color
Jeanne Criscola
Assistant Professor
Central Connecticut State University

Obstruction by Graphical Construction: How Graphical Sculptures Can Counteract Symbols of Hate
Brian McSherry
Adjunct Professor
Borough of Manhattan Community College

Explorations of Data Lists: How Type, Hierarchy, and Color Reveal the Stories About the Titanic
Peggy Bloomer
Adjunct Professor
Quinnipiac University
Southern Connecticut State University

Understanding Potential Benefits and Consequences of Art Therapy in Arts Education
David Graves
Adjunct Professor
Bristol Community College

American Woman: Societal Perceptions of Femininity as Impacted by Gendered Branding, and the Social Responsibility of Designers
Mikaela Buck
Graduate Student
Texas State University

Parking

Parking is available in either the Admissions Visitor Lot or the School of Communications lot. Security will be notified and can help to direct attendees. Both of these lots are on Mount Carmel Ave. across from Sleeping Giant State Park.

Lodging

Courtyard Marriott in Shelton: https://www.marriott.com/hotels/travel/bdrcy-courtyard-shelton/

Hilton Garden Inn in Shelton: https://hiltongardeninn3.hilton.com/en/hotels/connecticut/hilton-garden-inn-shelton-HVNSHGI/index.html?SEO_id=GMB-HI-HVNSHGI

Local Services

A Starbucks and Au Bon Pain is on campus, and there are several additional options within a mile or so of campus on Whitney Ave.

Abstract submission of presentations deadline: Saturday, July 6, 2019.  For details visit the Colloquia Overview and  Online Submission Form. 

Colloquium 6.1: Quinnipiac University, Call for Submissions

Call for design presentation abstracts. Deadline: Saturday, July 6, 2019.

Design Incubation Colloquium 6.1 (#DI2019oct) will be held at the School of Communications at Quinnipiac University on Saturday, October 5, 2019, 10:00am-5:00pm. Hosted by Courtney Marchese and the School of Communications. This event is open to all interested in Communication Design research.

Abstract submission deadline: Saturday, July 6, 2019.

We invite designers—practitioners and educators—to submit abstracts of design research. Presentations format is Pecha Kucha.

For more details, see the colloquia details and description. Abstracts can be submitted online for peer review.