Not Dead But Sleepeth: A Study of Gravestone Lettering

Doug Clouse
Co-Founder and Principal of The Graphics Office
Adjunct Professor at Purchase College and the Fashion Institute of Technology

Doug Clouse will speak about his research on lettering on nineteenth-century American gravestones and memorials. His work focusses on lettering in the Midwest, with particular attention paid to gravestones in and around Wichita, Kansas and the work of the marble company Kimmerle & Adams. The liveliness and variety of letterforms on memorials by Kimmerle & Adams and other Kansas firms reflect the ambition of pioneer settlers as well as the influence of print typography on inscriptional lettering. The ebullient mix of scripts, slab serifs, serifs, grotesques, and shadowed letters, the way lines of letters curve and angle, and the integration of letters with ornament recall the fancy print typography of the 1870s and 80s. Clouse will look closely at the letterforms and trace the materials, skills, technologies, and beliefs about death that coalesced to create this brief Midwestern flowering of lettering in marble.

This research was presented at the Design Incubation Colloquium 1.4: St. John’s University Manhattan Campus on Thursday, February 12, 2015.

History of Color In Comic Art: Technology, Aesthetics, and 64 Colors

Eli Neugeboren
Assistant Professor
Communication Design
New York City College of Technology, CUNY

Comic books are now considered high art and are included in museum collections around the world. They are given national awards, reviewed alongside literature and are printed on high quality paper. Their origins were not so lofty.

Comic books were cheap. They were printed on cheap paper, with cheap ink, and sold for pennies. To help cut costs special methods of coloring were developed to minimize the amount of ink used on the page. These methods allowed publishers to maximize the intensity and consistency of color while printing on what was essentially newsprint.

Most comics still use the stylistic look that was made necessary by limited resources and technology. The comics we see in comic shops (and online and on our iPads) today still, for the most part, have the same look they did at their inception. They have line art printed over color. The look of comic books is overdetermined and continues to reinforce itself from generation to generation; kids that grow up reading comics copy the style of the art and it becomes their style as well. In the age where digital comics are becoming more and more widespread, and is becoming the standard way to consume them, and where there is no need whatsoever to use line art because it is strictly pixels on a screen, the legacy of printing technology is ever present in every panel on the page and the screen.

This research was presented at the Design Incubation Colloquium 1.3: Parsons The New School on Tuesday, December 2, 2014.

The Design and Branding of a Project

Anita Giraldo
Assistant Professor
Communication Design
New York City College of Technology, CUNY

Steel Ice & Stone is an interactive installation consisting of nine 3 x 4” backlit photographic images, each equipped with a dedicated sensor-driven sound unit which play back nine sound compositions. It was first exhibited in December 2013 at ArtWorks Trenton, followed by its Brooklyn exhibition at the Gowanus Ballroom in June 2014.

The work employed various forms of social media for its promotion and funding, most notably a successful Kickstarter. Attaining this form of funding was a complex task requiring agile strategies across a system of social media outlets, all designed to further the brand of the work.

The ultimate goal was to build the most appropriate target audience—a fan base—who would identify so strongly with the project that they would fund it, attend its exhibitions and buy an artwork from the installation.

This research was presented at the Design Incubation Colloquium 1.3: Parsons The New School on Tuesday, December 2, 2014.

Black and White: Basic Color Terms

Grace Moon
Adjunct Professor
Graphic Design, Dept of Art
Queens College, CUNY

Black and White: Basic Color Terms is the first chapter from a manuscript titled, An Illustrated History of Color, in theory and practice. The overall scope of this book, as the title implies, is to set out a comprehensive account and analysis of the development of color as it has been used by artists, designers, and craftspeople, as well as the history of its theoretical framework and language. The first chapter title is “Black and White; Basic Color Terms.”

First, the impetus for embarking on such a large and generalized topic is that color in academia has been reduced to modernist tropes that leave little to the imagination in its actual implementation especially as we move from pigment and ink to digital space. So entrenched have our ideas about color theory become that in all of the most current books published on the subject none stray from Modernist basic methodology and worse, many are rife with superficial anecdotes without proper reference and incorrect definitions of color terms and concepts. Also the topic of color crosses over into other non-visual disciplines such as anthropology, linguistics, child development, visual science and comparative literature. In exploring the topic of color at the intersection of the arts and sciences I believe we, as visual creators, will have a better grasp of what color is and means within our disciplines.

The first chapter is looking at “basic color terms,” —a label linguists have given to the general hue of a culture’s essential color palette. Industrial societies have eleven basic color terms; black, white, red, green, yellow, blue, purple, brown, orange, pink, grey. Linguists have also determined that color terms have historically developed along a specific path. For instance, preindustrial Black and White; Basic Color Terms societies have four or five basic color terms; black, white, red, followed by green or yellow—and if a culture has a sixth term, then it is blue. But, blue never precedes the other colors. While the sciences have puzzled over these curious findings; why is red always the third term, and why is blue not a term before green or yellow, artists and designers have not yet weighed in on this debate. Visual creators have innately understood the importance and relationships of colors and their dimensions and have a lot to add to this interdisciplinary study. The key points in the basic color term debate as well as point towards its impact within the arts and design fields will be addressed. That is, the impact of artists and designers’ upon basic color terms and the nature of how societies understand color itself.

This research was presented at the Design Incubation Colloquium 1.3: Parsons The New School on Tuesday, December 2, 2014.

Design Incubation Colloquium 1.3: Parsons The New School

Design Incubation Colloquium 1.3: Parsons The New School

Hosted by Juliette Cezzar
Tuesday, December 2, 2014

The New School University Center
65 5th Ave, Academic entrance (corner of 13th st)
New York, New York
Room 617

3PM – 5PM

Save the Date!

Please RSVP if you plan on attending.

Presentations

History of Color In Comic Art: Technology, Aesthetics, and 64 Colors
Eli Neugeboren
Assistant Professor
Communication Design
New York City College of Technology, CUNY

Black and White: Basic Color Terms
Grace Moon
Adjunct Professor
Graphic Design, Dept of Art
Queens College, CUNY

The Design and Branding of a Project
Anita Giraldo
Assistant Professor
Communication Design
New York City College of Technology, CUNY

Discussion Topics

  • Assessing Creative Projects Through a Lens of Academic Research
  • The Fellowship Program at Design Incubation: Application, Format, Facilitation

Attendees

  • Phyllis Rosenblatt, CityTech
  • Janet Esquirol, BMCC
  • Amelia Marzec, Queens College
  • Brian Jones, Crystal McKenzie, Inc.
  • Juliette Cezzar, Parsons

Colloquium 1.4: Call for Submissions

Deadline: January 15, 2015

The  2015 winter colloquium will be held at St. John’s University Manhattan Campus. We invite all Communication Design researchers to submit abstracts for consideration by our panel of peers.

For more details, see the Submission Process description.
Event Date: Thursday, January 15, 2015

Manhattan campus of St. John’s University
51 Astor Place
New York, NY 10003

Please RSVP if you plan on attending.

Nourishing the Creators of a Design Economy in the South Bronx

Mathew Bethancourt
Assistant Professor
Media Design Programs Team, Visual & Performing Arts Unit
Hostos Community College, CUNY

Andy London
Lecturer
Media Design Programs Team, Visual & Performing Arts Unit
Hostos Community College, CUNY

Sarah Sandman
Assistant Professor
Media Design Programs Team, Visual & Performing Arts Unit
Hostos Community College, CUNY

Rees Shad
Chair of Humanities Department
Media Design Programs Team, Visual & Performing Arts Unit
Hostos Community College, CUNY

The Media Design Programs at Hostos Community College are empowering students to build creative capital in their local South Bronx community. Students’ professional and collaborative educational experiences are further enhanced by Media Design Immersions outside of the classroom and institution such as the Media Design Challenge, Hive Cooperative and Hostos Design Lab. Media Design Immersions provide high-impact learning and profound portfolio building opportunities through cross-cultural work exposure. These experiences have yielded public-facing media projects such as billboard designs on Madison Avenue, a series of educational games focused on math and science, the publication of a game design text book, a multimedia exhibition at a world renowned cultural institution and a short film and screening at a local Bronx gallery. In addition, the Media Design programs is launching the Hostos Design Incubator which, in collaboration with Lehman College and Macaulay Honors Institute, seeks to provide students with the space and instruction to create a new wave of design/tech industry in the South Bronx.

 

This research was presented at the Design Incubation Colloquium 1.2: New York City College of Technology on Friday, October 31, 2014.

Using Historical Archives to Explore Cultural Representation in Design & Mass Media

Ryan Hartley Smith
Assistant Professor, Graphic Design
Art Department, Queens College, CUNY

Communication designers today have unprecedented access to visual reference material from around the globe. This is largely thanks to the recent advent of online creative resources and archives. Whether a designer uses this material as formal inspiration, or directly incorporates imagery into a project, their appropriation can raise a multitude of ethical, cultural, and historical questions to consider.

Over the past four semesters, students in my Color and Design courses have explored these questions by using material in our college’s extensive Civil Rights Archives to generate socially minded projects, and to discuss cultural representation, authorship, and re-appropriation.

This presentation describes the outcome of our most recent project, which adapted the Civil Rights-era format of a “Mass Meeting” to examine the legacies of the 1964 Freedom Summer.

This research was presented at the Design Incubation Colloquium 1.2: New York City College of Technology on Friday, October 31, 2014.

Painting with the iPad: Using Traditional Techniques on a Digital Canvas

Monika Maniecki
Adjunct Lecturer
MFA in Illustration
Fashion Institute of Technology, SUNY

This research was presented at the Design Incubation Colloquium 1.2: New York City College of Technology on Friday, October 31, 2014.

The Graphic Design Portfolio: Process Over Product

Irina Lee
Design Director, Bureau Blank
Adjunct Lecturer, School of Visual Arts
Adjunct Lecturer, Department of Visual Communications: Art + Graphic Design
SUNY Farmingdale

Portfolio preparation can be a friendly approach to learning time management, identifying personal career goals, and transitioning from a student to a professional practice. 
 
“Live Interviews + Networking Night” was born out of the necessity to focus and motivate the graphic design seniors. Over the course of 6 weeks, the work leading up to the “big night” provides a real-world setting for students to research the design industry, identify personal career goals, iterate, self-initiate the necessary portfolio work, articulate their work through written case studies, seek out help and feedback from design professionals, and learn to make their own decisions. Instead of the traditional teacher/student reviews, students seek reviews from industry professionals and supplement their work with group reviews and self evaluations. 
 
Through this process, students gain confidence in their work, become stronger writers, improve collaboration and group facilitation skills, and learn how to build their networks. The talk will include students’ work, teaching methods, and tips for anyone interested in incorporating a similar model into their upper-level design courses.

This research was presented at the Design Incubation Colloquium 1.2: New York City College of Technology on Friday, October 31, 2014.