Honeybee Colonies: An Interdisciplinary Approach to the Studio Classroom

Students experience the natural world in the urban setting of New York City

Mark Randall
Assistant Professor
The New School, Parsons School of Design

As reflected in the fossil record, honeybees extend back at least 30 million years and were well established as Homo Sapiens emerged. One of the earliest known images of human/bee interaction is from an 8,000, year-old Mesolithic cave painting of honey hunters in eastern Spain.

Bees have not only provided honey and beeswax, they have impacted human society throughout history; creatively, culturally and spiritually. Bees are a powerful metaphor for life; a lens through which we can explore art, design, science and culture.

Building a single-subject course from such rich material, allows for a dynamic and vibrant multi-disciplinary classroom that engages a diverse cohort of design, science and liberal arts students.

Based on student interest at Parsons School of Design, Honeybee Colonies: Art, Design, Science, and Culture was developed to explore the world of the honeybee in all of its complexity. Through science labs in bee biology, a bee-hunting field trip to Central Park, and a visit to a rooftop urban farm in Brooklyn, the course allowed students to experience the natural world in the urban setting of New York City. Guest lectures from designers, artists, an architect, and a filmmaker, demonstrated how bees have profoundly influenced their work.

Informed by their research and classroom experience, each student produced a final project on the subject of their choice. Diverse outcomes included, a line of honey-based skincare products inspired by ancient Egyptian beauty regiments; an agro-tourism business for the student’s family agricultural ranch in Puerto Rico; a cultural collection of honey recipes; and the design of a children’s community garden in Harlem. The universally positive course evaluations underscored students’ deep desire for interdisciplinary learning. This presentation will share how the studio space was activated through the multiple disciplines; and what specific methods and projects supported this approach.

This research was presented at the Design Incubation Colloquium 7.2: 109th CAA Annual Conference on Wednesday, February 10, 2021.

The Fusion of Art, Science and Technology

The integration of artistic expression into current technological design methods.

Min Kyong Pak
Assistant Professor
University of Southern Indiana

In our high-tech modern world, scientists and artists push the limits of fusion and innovation to create new avant-garde narratives, emerging formats, and technological platforms. Technology and medium are constantly evolving. The demand for better quality in new media, storytelling and medium continue to evolve. Examples of new media include artificial intelligence, augmented reality, data visualization, interactive media, human-computer interface, video games, and virtual reality. In order to create this new media, artists are required to use code, data, and algorithms.

Storytelling is not merely confined to spoken or written words. There are many ways by which a designer can tell a story. A designer can exploit cutting-edge advances in science and technology to tell a story with artistic influence. My interest is to integrate artistic expression into current technological design methods. This project will give a voice to ideas that touch and affect us on a daily basis, search for who we are, and relate to our environmental world around us. The result is to infuse art, technology, and culture in the context of a community or geographical location. The greatest work of art connects and engages with our senses, heart, soul, and mind.

We live in a complex world. The digital age provides us with many opportunities to rebuild and adapt to an ever-evolving continuum. Both art and science are forms of exploration. Designers explore innovative designs, and scientists find the answers. Both transform reality and innovation to push our expectations and imaginations. My vision is to bridge the gap between art and science to create the best 21st century design. I believe the fusion of art, science, and technology is transformative and revolutionary.

This research was presented at the Design Incubation Colloquium 6.2: CAA 2020 Conference Chicago on February 14, 2020.

Science Through Storybooks

Teaching Award Runner-up

Martha Carothers
Professor
University of Delaware

Students created visual storybooks to communicate scientific methods and principles about the ocean and aquatic life to children. The five storybooks teach the scientific findings of published research on tropical coral reef lionfish to children age three to seven. The concept of each individual storybook focuses on a single research finding. Marine Science, Art & Design, and Psychology students in an interdisciplinary course format (three-student teams) created and evaluated the effectiveness of the visual storybooks.

Professors Martha Carothers (Art & Design), Danielle Dixson (Marine Science), and Agnes Ly (Psychology) initiated the storybook course to establish the framework for teaching communication through creative expression, utilizing the skills and expertise throughout the University. Science-based children’s storybooks began with learning how to read a scientific paper, understanding the research findings, and developing a concept map. This was followed by developing the storyline from the concept map and writing the story. Next was illustrating the story, designing the storybook, and producing the hardcopy. The efficacy of the creative, non-traditional communication efforts was evaluated by quantitative data collection during story hours with children.

The long-term outcome of this course is to establish an interdisciplinary and information- synthesis capstone experience to promote engaged, experiential learning that fulfills multiple general education objectives: (1) engage in constructive ideation, (2) to communicate effectively in writing, orally, and through creative expression and (3) work collaboratively and independently within and across contexts and differences, and (4) reason quantitatively and scientifically. These objectives prepare students to meet the broader goal of becoming “engaged citizens, involved in the world around them, and who understand the major challenges and debates of the day.” (University of Delaware General Education Objectives 2014)

Scientific research is front-page news. Sea-level rise, biodiversity loss, climate change, and the collapse of sustainable food sources are some of today’s most pressing news topics facing policymakers, researchers and the general public. A basic understanding of these issues is critical to the overall protection of environmental capital, ecosystem services and society as a whole1. The interdisciplinary scientific principles underlying these topics should therefore be a primary goal of education for our undergraduates.

The storybooks build on previous research indicating that reading aloud with young children is considered one of the best predictors of children’s early reading success2 and despite a scarcity of information books in elementary classrooms, non-fiction reading material plays a role in building children’s background knowledge and vocabulary in content areas3, 4, 5. Therefore, the development of specific science-based picture books could increase awareness for conservation initiatives at an early age, create the mindset of environmental consciousness, and increase early exposure to STEM fields6.

ScienceThroughStorybooks

  1. President’s Council of Advisors on Science and Technology (PCAST) (2011) Sustaining Environmental Capital: Protecting Society and the Economy.
  2. Neuman SB, Copple C and Bredekamp S (2000) Learning to read and write: developmentally appropriate practices for young children. Washington DC: National Association for the Education of Young Children.
  3. Brabham E, Boyd P, Edgington WD (2000) Sorting it out: elementary students’ response to fact and fiction in information storybooks as read aloud for science and social studies. Reading Research and instruction, 39: 265-290
  4. Duke NK (2000) 3.6 minutes per day: the scarcity of informational text in first grade. Reading Research Quarterly, 35: 202-224
  5. French L (2004) Science as the center of a coherent, integrated early childhood curriculum. Early Childhood Research Quarterly, 19: 138-149
  6. Leung CB (2008) Preschoolers’ acquisition of scientific vocabulary through repeated read-aloud events, retellings and hands-on science activities. Reading Psychology 29: 165-193

https://www.art.udel.edu/news/Pages/SCIENCE-THROUGH-STORYBOOKS.aspx

http://delawarepublic.org/post/simplifying-science-udel-students-create-children-s-books-research

http://www.udel.edu/udaily/2017/april/science-storytelling/

http://udreview.com/new-class-engages-children-in-science-through-storybooks/

Martha Carothers is Professor of Art & Design at the University of Delaware where she teaches visual communications, typography, book arts, and foundation design. Carothers’ book arts often highlight text about books, reading, and typography. Her artist’s books are letterpress, hand bound, and computer generated under The Post Press. Carothers’ creative work has been exhibited internationally and is included in national and private collections. Carothers’ graduate graphic design research at Penn State University focused on pop-up and moveable books. She continues to research conceptual design and illustration in children’s books. Carothers directed study abroad programs between 2002-2010 to Australia teaching design in the visual arts and introductory digital photography. Carothers was a 2011-2012 Fulbright Scholar affiliated with the City University of Hong Kong.

Recipient of recognition in the Design Incubation Communication Design Awards 2017.