A synthesized, inductive approach using Itten’s contrast of extension and Albers’s experimental color studies in application to the visual gestalt of typography.
Abstracts
Place Matters: Design for Regenerating Under-Utilized Spaces
An investigation of the affordances of a local theatre and an escape room in Ohio to seek for opportunities of under-utilized space design.
The Hamden Hunger Project
Addressing the often-overlooked issue of food insecurity in our local community.
Teaching Procedural Rhetoric: Some Lessons
Challenges of analyzing and designing artifacts that presume to use interactivity for communication.
Guns ARE Alive: How Design/Technology Literacy is Missing From the Gun Debate in America
Design illiteracy affects the gun debate by obscuring how firearms fit into our culture.
Introducing MUGEN — A Javascript Library for Teaching Code Through Game Design
This tool allows students to rapidly develop a small game-like interactive experience with a minimal amount of coding.
Disrupting Genius: A Dialogical Approach to Design Pedagogy
Disruptive making methods to teach collaboration, discourage individual bias, and support understanding and connection amongst design students.
Price of Values
The purpose of this study is to inform advertisers, designers and consumers of our individual values, collective values and ethical standards.
African Americans in Advertising: Images, Stereotypes, and Symbolism
Dissecting social, cultural and historical meanings in images is to explore the dynamics of social power and ideology that produced them.
Teaching the History of Graphic Design to Visual Learners
Solution: add a significant drawing component to the curriculum