The Black Experience in Design

An anthology featuring a range of perspectives from a Black/African diasporic lens.

Kelly Walters
Assistant Professor
Parsons, The New School

Anne H. Berry
Assistant Professor
Cleveland State University

This research was presented at the Design Incubation Colloquium 8.2: Annual CAA Conference on Thursday, March 3, 2022.

The Black Experience in Design, is a forthcoming anthology co-authored by Anne H. Berry, Kareem Collie, Peni Laker, Lesley-Ann Noel, Jennifer Rittner and Kelly Walters. Featuring over 50 design contributors, this book centers a range of perspectives, teaching practices, and conversations from a Black/African diasporic lens. Through the voices represented, this text exemplifies the inherently collaborative and multidisciplinary nature of design, providing access to ideas and topics for a variety of audiences, meeting people as they are and wherever they are in their knowledge about design. The aim of this presentation is to share highlights from The Black Experience in Design and demonstrate its impact on current design discourse. Ultimately, The Black Experience in Design serves as both inspiration and a catalyst for the next generation of creative minds tasked with imagining, shaping, and designing our future.

This research was presented at the Design Incubation Colloquium 8.2: Annual CAA Conference on Thursday, March 3, 2022.

Interactive Storytelling for Packaging: Design Using Augmented Technology to Explore Personal and Social Identities

Students explore and investigate the abstract concepts of personal, social, and intersectional identities.

Linh Dao
Assistant Professor
California Polytechnic State University

Alcoholic beverage labels captivate and fascinate. Some excite with promises of novelties, while others connect on a deeper level, reaching for similarity or intimacy. Yet they all have one thing in common: they vary in their levels of authenticity. Designers tell stories for their clients. Some never get to tell their own. 

A package design expresses brand identity, as well as personal identities, in addition to building relationships with consumers. In the classroom, such a project should encourage students to tell their own stories, especially if they are underrepresented or marginalized. The project would allow students to both develop and explore their identities, as well as connect and build their communities. 

The Interactive Storytelling for Packaging Design project was designed specifically for that purpose. It uses the theoretical framework of the identity wheels developed by the University of Michigan as a starting point. It helps students explore and investigate the abstract concepts of personal, social, and intersectional identities. Students are then encouraged to consider the format of a physical package as a self-portrait, with the exterior and the interior being the more and less obvious identities that are more or less keenly felt in different social contexts. While identities are ever-changing, the fact that they can have an effect on how we treat others remains the same. 

This project aims to (1) to be actively unbiased towards privileged, white, mid-socioeconomic cultures and (2) to tackle the topic of identity in a substantive way of fostering identity development beyond elementary visual representation. 

The project is exciting because it pairs abstract concepts with emerging new technology. Students learn to formulate their ideas, creating assets, and building the prototypes. They get the opportunity to blend both 2D and 3D graphics. They can write their own unconventional narrative about themselves and connect to consumers in an intimate yet powerful way. The opportunities are endless. 

My presentation explains how augmented reality can be used to add interactive storytelling elements to a traditional beverage label package design. It outlines the appropriate parameters of such a project for a graphic design classroom, including contextual background, technology implementation, and limitations. It also includes student deliverables consisting of print designs and augmented reality extensions that are playable on mobile devices such as the iPhone or the iPad.

African Americans in Advertising: Images, Stereotypes, and Symbolism

Dissecting social, cultural and historical meanings in images is to explore the dynamics of social power and ideology that produced them.

Omari Souza
Assistant Professor
Texas State University

Through advertising, designers play a vital role in crafting a product’s identity. These identities construct cultural “myths” and morality of products, teams, political affiliations, and their respective consumers. A brand is a visual signifier of a lifestyle that imbues the consumer’s social status with the economic and social value of the products they use.  While this may have positive economic implications, the consumer’s subscription to various brand narratives can encourage tribalism in addition to negatively impact the understanding of others.

For example, the characteristics and symbols that have historically been used to represent blacks in advertising have forged permanent images of African Americans into the American psyche. These characteristics have exceeded the conventional boundaries of symbols and evolved into an icon. These icons have had detrimental impacts on African Americans who reside in western society. 

The work of dissecting social, cultural and historical meanings in images is to explore the dynamics of social power and ideology that produced them. This research examines the manifestation of widely shared social assumptions of African Americans in Advertisements of the Jim Crow South. The 1940s psychological experiment Doll Test will be used to contextualize the impact of these images and will conclude by drawing parallels between racist ads of the past and current Ads that echo similar motifs.

This research was presented at the Design Incubation Colloquium 5.3: Merrimack College on March 30, 2019.

Reveal, Empower, Propel: Design Education for a Tenacious Community

Herb Vincent Peterson
Associate Professor of Design: Coordinator of Graphic Design
Co-Founder of Marion Design Co.
Division of Art + Design
Indiana Wesleyan University

Wendy Puffer
Assistant Professor: Coordinator of Design for Social Impact
Co-Founder of Marion Design Co.
Division of Art + Design
Indiana Wesleyan University

No larger than 30,000 people and deeply bruised by a downtrodden economy rooted in racial tensions, the rustbelt town of Marion, Indiana begs to become triumphant once again. A community previously slated to become the thriving metropolis of the Mid-West, now promotes a residue of the past with blighted storefronts, broken homes, and vast and vacant warehouses. Here lies the real crossroads of America. Never before has there been such a need to see Design as a mechanism to reveal a true identity within a community and empower its people to propel forward into a new chapter of vibrant life.

How can design empower radical change? How can students learning design employ empathy to develop relational design practices and drive trust in a community plagued by deep trauma? What is the responsibility of University design programs connected to rust-belt and blighted American towns?

This is the story about a social design studio and the subsequent movements that change how we consider community activism and design education. The studio of faculty and undergraduates face wicked problems head on while gaining experience conducting ethnographic research with community members. The environment of unbridled growth of ideas, reflective of the academic model of the middle ages, encourages individuality and freedom of thought. Through an immersive experience where students learn to become design leaders, the social design studio of Marion Design Co. utilizes design thinking strategies engaging community toward authentic relationships, bringing much needed hope and innovation.

This research was presented at the Design Incubation Colloquium 3.3: Kent State University on Saturday, March 11, 2017.