Dave Peacock Associate Creative Director, LiveAreaLabs Faculty, Vermont College of Fine Arts What is theory? How does theory relate to graphic design? In short, theories are frameworks for understanding and making sense of the world. Further, they allow us to ask specific kinds of questions and follow particular lines of reasoning. For designers, theory is … Continue reading “Reading Design: An Introduction to Critical Theory”
Peter Lusch Assistant Professor of Graphic Design College of Arts and Architecture Penn State Danielle Oprean Post-Doctoral Research Scholar Stuckeman Center for Design Computing Penn State Multi-modal visualization has long been considered important for design communication through representation and presentation, yet it has not been explored through an interface. In this presentation we discuss the … Continue reading “Multi-modal Interface Design: Communicating Design Through Presentation and Review”
Adam Fromme MFA Candidate Department of Design The Ohio State University Urban transportation within the United States is at a critical point. The automobile dictates our infrastructure, but there is a hunger for something else. Many mass transit solutions ignore the need to develop unique urban neighborhood identities. It seems time for a different approach. … Continue reading “The Process Of Exploring the Next Urban Condition”
Herb Vincent Peterson Associate Professor of Design: Coordinator of Graphic Design Co-Founder of Marion Design Co. Division of Art + Design Indiana Wesleyan University Wendy Puffer Assistant Professor: Coordinator of Design for Social Impact Co-Founder of Marion Design Co. Division of Art + Design Indiana Wesleyan University No larger than 30,000 people and deeply bruised … Continue reading “Reveal, Empower, Propel: Design Education for a Tenacious Community”
Jason E. Murdock Undergraduate Instructor School of Visual Communication Design Kent State University The metaphors used by designers to describe the logos they create reveal something about the technology they have at their disposal, as well as how they think these graphic devices should be applied. Brand, mark, signature, and signet are all metaphors that … Continue reading “Framing Metaphors in Visual Identity Design”
Dennis CheathamAssistant Professor of Graphic Design Graduate Director, Experience Design MFA Miami University The multifaceted nature of design means that research activities related to it are difficult to define. For design researchers, educators, students, and practitioners, new knowledge production can look more like creative or scholarly activity than fact-finding research. In order to more effectively … Continue reading “Science Rules: Why Design Research Needs Scientific Research Classifications”
Ian Bellomy Assistant Professor Communication Design Myron E. Ullman, Jr. School of Design University of Cincinnati This presentation covers two implications for visual communication design education that stem from an action-centric view of screen-based interaction design. Brief excerpts of two student projects will be presented in support of the main theoretical argument. The premise, which … Continue reading “Two Implications of Action-Centric Interaction Design”
Zachary Winegardner MFA Candidate The Ohio State University This research is being conducted to investigate the question of “how can digital design tools and critical making uncover and inspire the presentation of complex information in classical paintings?” This approach is practice led research, in which a process of making serves as the primary generation of … Continue reading “Uncovering Classical Painting Through Design Process and Artifacts”
Yi-Fan Chen Experience Design MFA candidate Miami University Augmented reality (AR) systems have been designed and studies for over 20 years. With smartphones and wearable information and communication technologies (ICT) are ubiquitous, mobile augmented reality systems (MARS) open various opportunities for users to experience and interact with virtual information at physical locations. A MARS, Pokémon … Continue reading “Evaluating a Socialization and Companionship Augmented Reality System”