Participatory Design Research and Social Practice: Postcard Exchange as a Generative Design Research Tool for Eliciting Stories

Hemalatha Venkataraman MFA Candidate Design Research and Development The Ohio State University In recent years, there has been a significant shift in the way design is being approached. What once used to be a traditional form of addressing an ‘issue’ through creative problem-solving and designing artifacts has moved to a contemporary space where one seeks … Continue reading “Participatory Design Research and Social Practice: Postcard Exchange as a Generative Design Research Tool for Eliciting Stories”

Reveal, Empower, Propel: Design Education for a Tenacious Community

Herb Vincent Peterson Associate Professor of Design: Coordinator of Graphic Design Co-Founder of Marion Design Co. Division of Art + Design Indiana Wesleyan University Wendy Puffer Assistant Professor: Coordinator of Design for Social Impact Co-Founder of Marion Design Co. Division of Art + Design Indiana Wesleyan University No larger than 30,000 people and deeply bruised … Continue reading “Reveal, Empower, Propel: Design Education for a Tenacious Community”

Science Rules: Why Design Research Needs Scientific Research Classifications

Dennis CheathamAssistant Professor of Graphic Design Graduate Director, Experience Design MFA Miami University The multifaceted nature of design means that research activities related to it are difficult to define. For design researchers, educators, students, and practitioners, new knowledge production can look more like creative or scholarly activity than fact-finding research. In order to more effectively … Continue reading “Science Rules: Why Design Research Needs Scientific Research Classifications”

Two Implications of Action-Centric Interaction Design

Ian Bellomy Assistant Professor Communication Design Myron E. Ullman, Jr. School of Design University of Cincinnati This presentation covers two implications for visual communication design education that stem from an action-centric view of screen-based interaction design. Brief excerpts of two student projects will be presented in support of the main theoretical argument. The premise, which … Continue reading “Two Implications of Action-Centric Interaction Design”

Uncovering Classical Painting Through Design Process and Artifacts

Zachary Winegardner MFA Candidate The Ohio State University This research is being conducted to investigate the question of “how can digital design tools and critical making uncover and inspire the presentation of complex information in classical paintings?” This approach is practice led research, in which a process of making serves as the primary generation of … Continue reading “Uncovering Classical Painting Through Design Process and Artifacts”

Evaluating a Socialization and Companionship Augmented Reality System

Yi-Fan Chen Experience Design MFA candidate Miami University Augmented reality (AR) systems have been designed and studies for over 20 years. With smartphones and wearable information and communication technologies (ICT) are ubiquitous, mobile augmented reality systems (MARS) open various opportunities for users to experience and interact with virtual information at physical locations. A MARS, Pokémon … Continue reading “Evaluating a Socialization and Companionship Augmented Reality System”

Re-Inscribing History

Yoonkyung Kim Assistant Professor of Visual Communication OU School of Visual Arts University of Oklahoma Most images and informational data from historical records and databases remain unseen because there is a massive over-saturation of visual material. This material has not been thoroughly investigated or understood. Historical archives offer opportunities to discover stories that reposition history … Continue reading “Re-Inscribing History”