The role of design in instructional materials to engage a broad spectrum of student abilities.
Abstracts
The Value of Impermanence in Design
Designers should consider the balance between documentation and impermanence and ask what is permanent versus what is ephemeral?
Enter and Exit
Temporary built environments and events that provide deliverable outcomes that served to inform, educate and engage.
Visual Synthesis: Temporal and Expressive Exercises
Synthesis allows us to process qualitative research, investigate existing conditions, services, and experiences, and envision and orchestrate future frameworks.
Humblebrag: A Game of Influence
A game that uses satire to draw attention to narcissistic behavior in the digital age and invite self-reflection.
Information Design and Voter Education: A Reflection on the 2018 Midterms and How to Design for 2020
The goal of the project was to first identify why Millennials weren’t voting as much as older generations, and ultimately attempt to inspire higher turnout in the local university community.
Cultural Competence for Designers
Colette Gaiter Professor University of Delaware As the US cultural and demographic landscape changes, students of design will need advanced cultural competence skills in visual communication. The Cross Model of Cultural Competence, developed for health practitioners in 1988, describes a set of congruent behaviors, attitudes and policies that enable a professional to function effectively across … Continue reading “Cultural Competence for Designers”
Questioning the Canon: Discussing Diversity and Inclusion in the Classroom
Sherry Freyermuth Assistant Professor Lamar University Although Meggs’ History of Graphic Design is a well-regarded and extensive textbook on the topic of graphic design history, it has been criticized for its lack of diversity in the designers and artists featured in the textbook. This short form presentation will outline the results of a History of … Continue reading “Questioning the Canon: Discussing Diversity and Inclusion in the Classroom”
Pitch & Roll: Exploring Low-Risk Entrepreneurship for Student Designers
Jennifer Kowalski Professor of Instruction Graphic Arts & Interactive Design Temple University Tyler School of Art Today’s college students are under increasing pressure to have a side hustle—a part-time job that is often related to entrepreneurship. Over the course of the next decade, half of millennials intend to start a new business or be self-employed. … Continue reading “Pitch & Roll: Exploring Low-Risk Entrepreneurship for Student Designers”
Form, Focus and Impact: Pedagogy of a 21st-Century Design Portfolio
Peter Lusch Professor of Practice Lehigh University, Bethlehem PA Befitting careers of the industrial era—in which graphic design was focused on the creation of static artifacts and one-direction communication streams—the traditional format used to demonstrate professional credentials of designers and students has been a physical or electronic portfolio, generally showcasing five to twenty discrete artifacts … Continue reading “Form, Focus and Impact: Pedagogy of a 21st-Century Design Portfolio”