Two case studies will be shown that demonstrate embedding best practices for team collaboration in the classroom.
Abstracts
Call and Response | Equitable Design Frame Work
We turn the design into a tool to ask questions and pose solutions.
Tangible Type with 3D printing
The first phase of a research project to develop and find the place of the emerging technologies in typography
Deconstruct + Reconstruct: The Value of Mimicking Reverse Engineering in UI/UX Pedagogy
In order to truly understand how something works, you have to take it apart and put it back together again.
Design, Food and Human Connection
A research project with the intent of understanding the parallels between chefs and designers
Redesigning an Appropriated Brand Identity in a Complex Polarized Culture
A convergent mixed-methods pragmatic approach to the redesign of the Chief Brand Identity
Breaking Down Biases with Toys: An Interdisciplinary Design Project
Courses from three different schools collaborated on the project: Applied Infancy Development, Machine Design, and Graphic Design 3.
Fusing Old and New: Visual Communication for the Liberal Arts
Teaching Award Winner
[Dis]embodied Senses: Interaction Beyond the Screen
research shows virtual connections has led to negative impacts on mental and physical well-being
Is the Future Online Classes?
Teaching methods based on tutorials, cumulative projects, and concept based learning strategies.