Disruptive making methods to teach collaboration, discourage individual bias, and support understanding and connection amongst design students.
Abstracts
Price of Values
The purpose of this study is to inform advertisers, designers and consumers of our individual values, collective values and ethical standards.
African Americans in Advertising: Images, Stereotypes, and Symbolism
Dissecting social, cultural and historical meanings in images is to explore the dynamics of social power and ideology that produced them.
Teaching the History of Graphic Design to Visual Learners
Solution: add a significant drawing component to the curriculum
Using Icons to Encourage Visual Literacy on Campus
The role of design in instructional materials to engage a broad spectrum of student abilities.
The Value of Impermanence in Design
Designers should consider the balance between documentation and impermanence and ask what is permanent versus what is ephemeral?
Enter and Exit
Temporary built environments and events that provide deliverable outcomes that served to inform, educate and engage.
Visual Synthesis: Temporal and Expressive Exercises
Synthesis allows us to process qualitative research, investigate existing conditions, services, and experiences, and envision and orchestrate future frameworks.
Humblebrag: A Game of Influence
A game that uses satire to draw attention to narcissistic behavior in the digital age and invite self-reflection.
Information Design and Voter Education: A Reflection on the 2018 Midterms and How to Design for 2020
The goal of the project was to first identify why Millennials weren’t voting as much as older generations, and ultimately attempt to inspire higher turnout in the local university community.