Many artists use personal experiences naturally, which often include traumatic memories.
Abstracts
Developing Design Curriculum Assessment Goals and Student Learning Outcomes; A Case Study: Typography
Walk through the process of project creation to meet learning outcomes, evaluation of success, and mapping outcomes to student learning.
In Restless Aesthetic Pursuit: Recontextualizing Typography
Finding new ways to inject creativity, typographic expression, and a sense of play into typography.
Reading Color: Type in and on Color
A synthesized, inductive approach using Itten’s contrast of extension and Albers’s experimental color studies in application to the visual gestalt of typography.
Place Matters: Design for Regenerating Under-Utilized Spaces
An investigation of the affordances of a local theatre and an escape room in Ohio to seek for opportunities of under-utilized space design.
The Hamden Hunger Project
Addressing the often-overlooked issue of food insecurity in our local community.
Teaching Procedural Rhetoric: Some Lessons
Challenges of analyzing and designing artifacts that presume to use interactivity for communication.
Guns ARE Alive: How Design/Technology Literacy is Missing From the Gun Debate in America
Design illiteracy affects the gun debate by obscuring how firearms fit into our culture.
Introducing MUGEN — A Javascript Library for Teaching Code Through Game Design
This tool allows students to rapidly develop a small game-like interactive experience with a minimal amount of coding.
Disrupting Genius: A Dialogical Approach to Design Pedagogy
Disruptive making methods to teach collaboration, discourage individual bias, and support understanding and connection amongst design students.